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	<title>Shadow Covenant</title>
	<link>http://shadowcovenant.com/blog</link>
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		<title>Leviathan Warships</title>
		<description><![CDATA[This is probably one of the best trailers I’ve ever seen, by it’s humor and by causing me to want this game very badly: It looks like the ship bastard child of “Frozen Synapse” and “Gratuitous Space Battles”… It came out on the 30th April, so I’m getting this as soon as I can liberate [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/05/08/leviathan-warships/</link>
			</item>
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		<title>Postmortem: Particles</title>
		<description><![CDATA[After almost a week after the competition, here’s the postmortem for “Particles”, my LD #26 entry… What went right Again, my wife helped me with the brainstorming of a simple idea that was doable early on, which let me focus on developing soon, instead of just dicking around with some concepts Theme… Although I wasn’t [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/05/03/postmortem-particles/</link>
			</item>
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		<title>Solomon/Gollop interview</title>
		<description><![CDATA[If you’ve been following this blog, you might have noticed that I have a huge crush on XCom (both the old and the new)… So, in light of that, here’s a totally awesome interview: &#160; If features Jullian Gollop (the creator of the first XCom) and Jake Solomon (lead game designer of the newest installment)… [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/05/02/solomongollop-interview/</link>
			</item>
	<item>
		<title>Done!</title>
		<description><![CDATA[Game done, and I have 3 hours to spare! I think it’s the first time I finish with time to spare and that I actually had time to create levels with some care (instead of just throwing things at the last minute). The game is a bit hard at the end, but keep at it [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/29/done-134/</link>
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		<title>Almost done&#8230;</title>
		<description><![CDATA[Not been blogging because I’m getting late on my schedule… Just came back from a friend’s house… he’s a musician, so he has keyboards and cool programs to play around and he taught me how I could make a song for the game… Unfortunately, it took me so much time to make one song that [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/almost-done-39/</link>
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		<title>A bit behind schedule&#8230;</title>
		<description><![CDATA[For the first time since I started this compo, I’m behind my schedule! Gasp! Anyway, not very serious, since I did a lot of code for other tasks further ahead, specially in the polishing department… Anyway, finished the scoring, high-score, end game conditions (including space for the bonus level!) and flow between all of these… [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/a-bit-behind-schedule/</link>
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		<title>Title screen&#8230;</title>
		<description><![CDATA[Finally, my game has a name… “Particles”… Yep, even the title is minimalist… Anyway, here’s the title screen: Impressive, I know… Anyway, the options currently don’t have anything, but I want to add there the option to turn on the tutorial on/off, sounds and music on/off, and a colorblind mode… The game relies a bit [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/title-screen-17/</link>
			</item>
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		<title>Explosions!</title>
		<description><![CDATA[I really love particle systems… so little work, so much bang! When a particle hits a wall, now we have a nice feedback… The way I’m building this is a bit inefficient, but this is not exactly a GPU intensive game… Anyway, I’m running some minutes behind schedule, but everything’s under control (I think)… now [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/explosions/</link>
			</item>
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		<title>Level design</title>
		<description><![CDATA[Been working on level design this morning, I have the 6 first levels (the tutorial levels) done… I’m still getting the grips with the game mechanics, trying to figure out what’s hard and what’s easy to do, what kind of difficulties I expect players to have, etc… My wife’s been beta-testing the levels for me, [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/level-design-2/</link>
			</item>
	<item>
		<title>Better attractor selection&#8230;</title>
		<description><![CDATA[As I mentioned previously, I was wondering if the type of attractor on the mouse should be done through keypresses or some kind of environment element… Well, I’ve tried it with the environment element: When the player passes through any of those panels in the floor, the cursor will start attracting only the color on [...]]]></description>
		<link>http://shadowcovenant.com/blog/2013/04/28/better-attractor-selection/</link>
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