{"id":1016,"date":"2013-11-11T21:00:00","date_gmt":"2013-11-11T20:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=1016"},"modified":"2013-11-11T11:57:09","modified_gmt":"2013-11-11T10:57:09","slug":"devil-may-cry","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/11\/11\/devil-may-cry\/","title":{"rendered":"Devil May Cry"},"content":{"rendered":"<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/11\/DmC-Devil-May-Cry-review.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"2D Boxshot Wizard v1.1\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"2D Boxshot Wizard v1.1\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/11\/DmC-Devil-May-Cry-review_thumb.jpg\" width=\"645\" height=\"367\" \/><\/a><\/p>\n<p align=\"justify\">Devil May Cry is a household name in games\u2026 It\u2019s known for its over-the-top style, explosions, extensive combo system, and horror-based storyline. And the newest installment (DMC) does not break a winning formula!<\/p>\n<p align=\"justify\">The good part of this new game is that the basic formula is untouched: action oriented shooting, fast passed combat, very deep combo system\u2026 Just general fun to be had in the gameplay part.<\/p>\n<p align=\"justify\">The problem starts when the game starts: action in the beginning is scarce, being interrupted with exposure cutscenes that do little to add to the game (to the contrary, they detract from it, for reasons that I\u2019ll explore later). And even when the cutscenes stop, the game drops into a \u201cweak-enemy, weak-enemy, weak-enemy, strong-enemy\u201d pattern that after a bit gets old.<\/p>\n<p align=\"justify\">The closest match on this approach would be God of War, but even that one made up for it with huge boss fights and more interesting deaths\/enemy patterns.<\/p>\n<p align=\"justify\">Anyway, that\u2019s not my main gripe with DMC\u2026 The characters are.<\/p>\n<p align=\"justify\">Dante was never a good character, very flat, almost unlikeable, and surrounded by a world so over-the-top that identification with the character was almost impossible\u2026 On this installment, the problem got a bit worse: the character is REALLY annoying\u2026 He seems like a stereotypical representation of a brooding, angsty teenager written by someone who did all his research from sitcoms on TV\u2026 The character is not believable from the start, and its growth happens in a way that makes you believe it even less!<\/p>\n<p align=\"justify\">Add this to the fact that the game doesn\u2019t break cannon that much (even if it is a reboot), so there\u2019s no surprises about Dante\u2019s past that me as a player want to explore.!<\/p>\n<p align=\"justify\">All that\u2019s left is four characters that are as archetypes as they can be, with terrible writing that seems straight out of a nerd kid\u2019s diary, a power-fantasy in which he rebels against his bullies (personified by the demons in the game)\u2026<\/p>\n<p align=\"justify\">Don\u2019t get me wrong, the game is fun, and it has excellent moments (some plays with camera field of view, and environmental morphs are really good!), but the writing is so terrible at times, it makes me want to cringe in pain!<\/p>\n<div id=\"tweetbutton1016\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F11%2F11%2Fdevil-may-cry%2F&amp;text=Devil%20May%20Cry&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F11%2F11%2Fdevil-may-cry%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Devil May Cry is a household name in games\u2026 It\u2019s known for its over-the-top style, explosions, extensive combo system, and horror-based storyline. And the newest installment (DMC) does not break a winning formula! The good part of this new game is that the basic formula is untouched: action oriented shooting, fast passed combat, very deep [&hellip;]<\/p>\n<div id=\"tweetbutton1016\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F11%2F11%2Fdevil-may-cry%2F&amp;text=Devil%20May%20Cry&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F11%2F11%2Fdevil-may-cry%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[220,218,219,75],"class_list":["post-1016","post","type-post","status-publish","format-standard","hentry","category-games","tag-cry","tag-devil","tag-may","tag-review"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=1016"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1016\/revisions"}],"predecessor-version":[{"id":1017,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1016\/revisions\/1017"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=1016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=1016"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=1016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}