{"id":1043,"date":"2014-02-05T21:00:00","date_gmt":"2014-02-05T20:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=1043"},"modified":"2014-02-05T13:02:19","modified_gmt":"2014-02-05T12:02:19","slug":"dead-space-3","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2014\/02\/05\/dead-space-3\/","title":{"rendered":"Dead Space 3"},"content":{"rendered":"<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/02\/dead-space-3-feat.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"dead-space-3-feat\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"dead-space-3-feat\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/02\/dead-space-3-feat_thumb.jpg\" width=\"613\" height=\"354\" \/><\/a><\/p>\n<p align=\"justify\">Since I was very disappointed with Dead Space 2, this one really surprised me, since it was way better than the one before (and maybe even on-par to the first one).<\/p>\n<p align=\"justify\">In this one, the story actually evolves and more is found out about the Markers\u2026 The characters are a bit grating and one-dimensional; Isaac is particularly one-dimensional: \u201cI won\u2019t do it\u2026 Oh, the girl wants me to do it? That\u2019s ok then!\u201d\u2026 Love triangle in the middle of a gruesome horror infection story: nope, it doesn\u2019t work, it\u2019s not believable. Human beings are driven by their hormones, that\u2019s true, but fear\/terror overrides that, it\u2019s just the way we\u2019re wired from a biological standpoint!<\/p>\n<p align=\"justify\">Anyway, the game itself is more of the same: shoot infected monstrosities on the limbs, find out about the mystery-de-jour. They\u2019ve added a \u201cmake-your-weapon\u201d mechanic, but it\u2019s so terribly implemented from a game design perspective that I just stuck with the initial weapon (modded with circuits), upgraded the body for the \u201cPlanetary\u201d-something for more circuit slots, and after I got the probe-gun, I just used that\u2026 <\/p>\n<p align=\"justify\">Designing your own weapons might be nice, if it wasn\u2019t so trial-and-error\u2026 I build a weapon (with very little information on the results along the way), then I tried, found out it was terrible, rinse-and-repeat, and in the process lost precious resources. So, I gave up on it after a bit, really\u2026 Seems like a system suited for the \u201cpay-to-win\u201d thing they have (which I don\u2019t care much about, but didn\u2019t spoil my fun).<\/p>\n<p align=\"justify\">Boss fights on this one were not as stupid as the last one from Dead Space 2, but they weren\u2019t interesting\u2026 I feel like I\u2019ve been fighting the same boss over and over again (and I think I was, the story was too broken for me to understand that).<\/p>\n<p align=\"justify\">Lastly, the terror component is not present since the first game\u2026 I understand it\u2019s hard to keep the tension when you have to let people actually shoot stuff (instead of the solitary stalking on the first \u201cAlien\u201d movie), so it\u2019s kind of a difficult position to be (making the 3rd game in a terror series). So, Dead Space became a new shooter, just a bit different because it\u2019s not space marines\u2026Maybe a cosmetic change, but a welcome one.<\/p>\n<p align=\"justify\">It might seem that I didn\u2019t appreciate the game, but it was actually enjoyable (I\u2019m just hyper-critic). It entertained me for 14 hours or so, although it\u2019s a highly repetitive game (horror stories aren\u2019t usually very complex, revolving around a mystery, so it\u2019s hard to stretch them out, and without story, you\u2019re just working as a errand-boy).<\/p>\n<p align=\"justify\">Although EA is just milking the franchise at this point, it hasn\u2019t lost that much quality, so I guess that\u2019s a win\u2026 This one is definitely better than the second one, and only worse than the first one because the terror isn\u2019t there anymore. Isaac is now too much of a necromorph killing machine to actually feel scared, I\u2019d say. <strong>7\/10<\/strong><\/p>\n<p align=\"justify\">On the development news, give a jump onto the <a href=\"http:\/\/www.spellcasterstudios.com\">Spellcaster Studios<\/a> blog\u2026 not much going on, but we\u2019re still working!<\/p>\n<div id=\"tweetbutton1043\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F02%2F05%2Fdead-space-3%2F&amp;text=Dead%20Space%203&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F02%2F05%2Fdead-space-3%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Since I was very disappointed with Dead Space 2, this one really surprised me, since it was way better than the one before (and maybe even on-par to the first one). In this one, the story actually evolves and more is found out about the Markers\u2026 The characters are a bit grating and one-dimensional; Isaac [&hellip;]<\/p>\n<div id=\"tweetbutton1043\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F02%2F05%2Fdead-space-3%2F&amp;text=Dead%20Space%203&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F02%2F05%2Fdead-space-3%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[186,231],"class_list":["post-1043","post","type-post","status-publish","format-standard","hentry","category-games","tag-dead","tag-space"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=1043"}],"version-history":[{"count":2,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1043\/revisions"}],"predecessor-version":[{"id":1045,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1043\/revisions\/1045"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=1043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=1043"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=1043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}