{"id":1072,"date":"2014-04-26T14:00:10","date_gmt":"2014-04-26T13:00:10","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=1072"},"modified":"2014-04-26T14:00:10","modified_gmt":"2014-04-26T13:00:10","slug":"first-update-26","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2014\/04\/26\/first-update-26\/","title":{"rendered":"First update"},"content":{"rendered":"<p>Work is progressing nicely\u2026<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen02.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen02\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"screen02\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen02_thumb.jpg\" width=\"550\" height=\"322\" \/><\/a><\/p>\n<p>The ship control sucks for now, but that\u2019s mainly because I haven\u2019t decided what kind of mood in the gameplay I want: if I want a faster paced game, the accelerations need to be more powerful, to negate the current direction and allow for faster reaction\u2026 If I want it to be more tactical, I\u2019ll be able to leave it as it is, with a lot of inertia, which makes it mandatory to think before you move so you can do a safe landing.<\/p>\n<p>Next steps are the pressure system (deal damage with depth) and the collision detection with the environment (should be easy, except for the \u201clanding\u201d code, which will probably require a lot of fine tuning).<\/p>\n<div id=\"tweetbutton1072\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Ffirst-update-26%2F&amp;text=First%20update&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Ffirst-update-26%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Work is progressing nicely\u2026 The ship control sucks for now, but that\u2019s mainly because I haven\u2019t decided what kind of mood in the gameplay I want: if I want a faster paced game, the accelerations need to be more powerful, to negate the current direction and allow for faster reaction\u2026 If I want it to [&hellip;]<\/p>\n<div id=\"tweetbutton1072\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Ffirst-update-26%2F&amp;text=First%20update&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Ffirst-update-26%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-1072","post","type-post","status-publish","format-standard","hentry","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1072","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=1072"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1072\/revisions"}],"predecessor-version":[{"id":1073,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1072\/revisions\/1073"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=1072"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=1072"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=1072"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}