{"id":1091,"date":"2014-04-26T22:32:06","date_gmt":"2014-04-26T21:32:06","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=1091"},"modified":"2014-04-26T22:32:06","modified_gmt":"2014-04-26T21:32:06","slug":"update-4the-shootening","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2014\/04\/26\/update-4the-shootening\/","title":{"rendered":"Update #4&ndash;The shootening"},"content":{"rendered":"<p>It\u2019s not a game if there\u2019s no shooting in it! <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-bottom-style: none; border-right-style: none; border-left-style: none\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/wlEmoticon-smile4.png\" \/><\/p>\n<p>I\u2019m calling it a night, been working for about 15 hours, and progress has been very good\u2026 I\u2019m 30 minutes ahead of schedule, which is very good!<\/p>\n<p>The ship now mines the deposits, can repair\/reload if you land softly, can shoot at enemies, which can damage the player if they get touched by it (other enemies will shoot back, but that\u2019s for tomorrow).<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen07.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen07\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen07\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen07_thumb.jpg\" width=\"645\" height=\"383\" \/><\/a><\/p>\n<p>Gameplay-wise, I\u2019m only missing the other enemies, UI and the upgrade\/RPG part, and glue everything together, so hopefully I\u2019ll have a lot of polish\/balancing (better graphics, music, sound FX, etc) to make this fun!<\/p>\n<p>Cya all tomorrow! <\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen06.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen06\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen06\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2014\/04\/screen06_thumb.jpg\" width=\"645\" height=\"383\" \/><\/a><\/p>\n<div id=\"tweetbutton1091\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Fupdate-4the-shootening%2F&amp;text=Update%20%234%26ndash%3BThe%20shootening&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Fupdate-4the-shootening%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>It\u2019s not a game if there\u2019s no shooting in it! I\u2019m calling it a night, been working for about 15 hours, and progress has been very good\u2026 I\u2019m 30 minutes ahead of schedule, which is very good! The ship now mines the deposits, can repair\/reload if you land softly, can shoot at enemies, which can [&hellip;]<\/p>\n<div id=\"tweetbutton1091\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Fupdate-4the-shootening%2F&amp;text=Update%20%234%26ndash%3BThe%20shootening&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2014%2F04%2F26%2Fupdate-4the-shootening%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-1091","post","type-post","status-publish","format-standard","hentry","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=1091"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1091\/revisions"}],"predecessor-version":[{"id":1092,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/1091\/revisions\/1092"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=1091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=1091"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=1091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}