{"id":128,"date":"2010-10-27T15:54:15","date_gmt":"2010-10-27T14:54:15","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=128"},"modified":"2010-10-27T15:54:15","modified_gmt":"2010-10-27T14:54:15","slug":"games-of-my-life-part-i","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/10\/27\/games-of-my-life-part-i\/","title":{"rendered":"Games of my life &#8211; Part I"},"content":{"rendered":"<p>Hi guys, and welcome to what I expect to be a regular feature on my blog: &#8220;Games of my life&#8221;.<\/p>\n<p>In this feature, I&#8217;ll be talking about some games that really made a difference in my life&#8230; I&#8217;m not talking of the best games I&#8217;ve ever played (although some of them are), nor the ones that had more impact in the video game world. I&#8217;m talking about games that made an impact on _me_ personally&#8230;<\/p>\n<p>Why should you care? Well, to be honest, I don&#8217;t expect you to care that much, but it&#8217;s fun strolling down memory lane and see old games again&#8230; I know I had a blast doing some research for this while I was preparing the series.<\/p>\n<p>So, without further ado, here is part one of the series, hope you enjoy!<\/p>\n<p><strong><a href=\"http:\/\/en.wikipedia.org\/wiki\/The_Hobbit_(1982_video_game)\" target=\"_blank\">The Hobbit<\/a><\/strong><\/p>\n<p>Released in 1982, developed by <a href=\"http:\/\/en.wikipedia.org\/wiki\/Beam_Software\" target=\"_blank\">Beam Software<\/a>, &#8220;The Hobbit&#8221; was the first text adventure I&#8217;ve ever played, and it really blew my mind at the time&#8230; I&#8217;ve never read the books before this, so the story was completely new and it was very exciting to have a game telling me a story. I played it on the ZX Spectrum (a Timex 2048 machine).<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/SZsyv5aKw4U?fs=1&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/SZsyv5aKw4U?fs=1&amp;hl=en_US&amp;rel=0\" allowfullscreen=\"true\" allowscriptaccess=\"always\">\u00a0<\/embed><\/object><\/p>\n<p>You can play it online <a href=\"http:\/\/www.play-roms-online.net\/online-spectrum-games\/the-hobbit\" target=\"_blank\">here<\/a>. They even left in the time it took to render the screen like on the Spectrum&#8230;<\/p>\n<p><strong><a href=\"http:\/\/en.wikipedia.org\/wiki\/Elite_(video_game)\" target=\"_blank\">Elite<\/a><\/strong><\/p>\n<p>&#8220;Elite&#8221; was a space trading game (probably the first one) created by David Braben and Ian Bell in 1984. It featured wireframe 3d graphics in the ZX Spectrum (where I played it), but it had ports in almost all machines known to man (some better, some worse&#8230; I played the Commodore Amiga version years later, and it was beautiful for the time!). It was also one of the first sandbox games, in which there weren&#8217;t any obvious objectives besides the ones you set for yourself, and it featured a procedurally generated universe to play in.<\/p>\n<p>You&#8217;d go around trading stuff and defending your cargo, trying to rise higher and higher in the game hierarchy (to the coveted &#8220;Elite&#8221; title).<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/JBk9hQQJDrQ?fs=1&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/JBk9hQQJDrQ?fs=1&amp;hl=en_US&amp;rel=0\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<p>The game spawned a sequel in 1993, called &#8220;Frontier: Elite II&#8221; (or just &#8220;Frontier&#8221;), but for me it never captured me as much as the original&#8230; You had better graphics, and more worlds to explore (and you could even go to the surface of the planets), all generated procedurally. Most of the elements of &#8220;Elite&#8221; were also present in &#8220;Frontier&#8221;, but the game had a better, more physically corrected flight model, which was much harder to master and not as much fun (for me, at least)&#8230;<\/p>\n<p><strong><a href=\"http:\/\/en.wikipedia.org\/wiki\/Jet_Set_Willy\" target=\"_blank\">Jet Set Willy<\/a><\/strong><\/p>\n<p>Another game from the golden age of ZX Spectrum games, &#8220;Jet Set Willy&#8221; was a sequel to &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Manic_Miner\" target=\"_blank\">Manic Miner<\/a>&#8220;. Created in 1984 by Matthew Smith (working for Software Projects), it was a step up in platformer games.<\/p>\n<p>What made this game amazing for the time was the fact that it was huge, having dozens of different rooms (that could be played in non-linear fashion), with different challenges to overcome, to help Miner Willy to clean up his house after a party. It was wicked difficult (for me at least, I was 11 when I played it for the first time), and had some bugs that prevented players from finishing it if you did stuff in a certain order.<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/jpedhIsBLc0?fs=1&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/jpedhIsBLc0?fs=1&amp;hl=en_US&amp;rel=0\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<p>Took me ages to finish this one&#8230;<\/p>\n<p><strong>Matchpoint<\/strong><\/p>\n<p>Had a though time finding information on this game on the internet&#8230; Matchpoint was a tennis game created in 1984, by Sinclair Research\u00a0(I think, couldn&#8217;t verify this)&#8230;<\/p>\n<p>While I didn&#8217;t enjoy this one very much (not much of a sports fan), it was very important to me because it was the first game I saw on the Spectrum, the game that made me say &#8220;I want to be a game developer!&#8221;. From then onwards, most of my life choices were done around that&#8230;<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/TU6iA1Ozz0U?fs=1&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/TU6iA1Ozz0U?fs=1&amp;hl=en_US&amp;rel=0\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<p>The game had impressive graphics for the time (the ball even cast a shadow!!!), and it was relatively fun in two player mode (two people crouching over the small keyboard)&#8230;<\/p>\n<p>Ok, that&#8217;s it for this first installement of &#8220;Games of my life&#8221;, hope you enjoyed it&#8230; Next time, I&#8217;ll be looking into the Space Quest saga and Legend of Zelda games, so stay tunned&#8230;<\/p>\n<div id=\"tweetbutton128\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F10%2F27%2Fgames-of-my-life-part-i%2F&amp;text=Games%20of%20my%20life%20%26%238211%3B%20Part%20I&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F10%2F27%2Fgames-of-my-life-part-i%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Hi guys, and welcome to what I expect to be a regular feature on my blog: &#8220;Games of my life&#8221;. In this feature, I&#8217;ll be talking about some games that really made a difference in my life&#8230; I&#8217;m not talking of the best games I&#8217;ve ever played (although some of them are), nor the ones [&hellip;]<\/p>\n<div id=\"tweetbutton128\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F10%2F27%2Fgames-of-my-life-part-i%2F&amp;text=Games%20of%20my%20life%20%26%238211%3B%20Part%20I&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F10%2F27%2Fgames-of-my-life-part-i%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-128","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=128"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/128\/revisions"}],"predecessor-version":[{"id":129,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/128\/revisions\/129"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=128"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=128"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}