{"id":172,"date":"2010-11-10T18:52:05","date_gmt":"2010-11-10T17:52:05","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=172"},"modified":"2010-11-10T18:52:05","modified_gmt":"2010-11-10T17:52:05","slug":"distortion-buffer","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/11\/10\/distortion-buffer\/","title":{"rendered":"Distortion Buffer"},"content":{"rendered":"<p>Was intending to write the second part of my IGF2011 analysis, but didn&#8217;t have time because of silly bugs on the shadow systems&#8230; The code that chose either the &#8220;front&#8221; or &#8220;back&#8221; shadowmap (for my dual paraboloid shadow maps) was wrong, and it took me forever to see where the problem was&#8230;<\/p>\n<p>Anyway, completed the distortion buffer work&#8230; still have some issues &#8220;controlling&#8221; the effect, but it will have to wait for the artist to put his hand on it to see exactly what is the best course of action for this&#8230;<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"640\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/zozIuATe8ns?fs=1&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"640\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/zozIuATe8ns?fs=1&amp;hl=en_US&amp;rel=0\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<p>Hopefully I&#8217;ll have a bit more time tomorrow and will be able to post my initial plan&#8230;<\/p>\n<div id=\"tweetbutton172\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F11%2F10%2Fdistortion-buffer%2F&amp;text=Distortion%20Buffer&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F11%2F10%2Fdistortion-buffer%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Was intending to write the second part of my IGF2011 analysis, but didn&#8217;t have time because of silly bugs on the shadow systems&#8230; The code that chose either the &#8220;front&#8221; or &#8220;back&#8221; shadowmap (for my dual paraboloid shadow maps) was wrong, and it took me forever to see where the problem was&#8230; Anyway, completed the [&hellip;]<\/p>\n<div id=\"tweetbutton172\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F11%2F10%2Fdistortion-buffer%2F&amp;text=Distortion%20Buffer&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F11%2F10%2Fdistortion-buffer%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6],"tags":[],"class_list":["post-172","post","type-post","status-publish","format-standard","hentry","category-development","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=172"}],"version-history":[{"count":2,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/172\/revisions"}],"predecessor-version":[{"id":174,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/172\/revisions\/174"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=172"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}