{"id":20,"date":"2010-04-24T12:36:00","date_gmt":"2010-04-24T12:36:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/why-stuff-always-looks-better-on-my-mind\/"},"modified":"2010-04-24T12:36:00","modified_gmt":"2010-04-24T12:36:00","slug":"why-stuff-always-looks-better-on-my-mind","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/why-stuff-always-looks-better-on-my-mind\/","title":{"rendered":"Why stuff always looks better on my mind?!&#8230;"},"content":{"rendered":"<p>Enough said:<\/p>\n<p><\/p>\n<p><a href=\"http:\/\/img260.imageshack.us\/img260\/6854\/screen02rx.jpg\" title=\"screen02.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/img260.imageshack.us\/img260\/2667\/zrtn002n487610b7tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"308\" width=\"400\" alt=\"screen02.jpg\" border=\"0\"\/><\/a><\/p>\n<p><\/p>\n<p>Just finished the walk cycle of my main character, and it is UGLY! :\\<\/p>\n<p><\/p>\n<p>Took me almost 2 hours to come up with something this horrible&#8230; I wish I could just steal art from some place so my games don&#8217;t look so terrible!<\/p>\n<p><\/p>\n<p>Anyway, now to build some &#8220;island&#8221;, &#8220;cloud&#8221; and &#8220;ground&#8221; sprites so I can do the actual game work&#8230; I&#8217;ll get back to this later if I find the time&#8230;<\/p>\n<div id=\"tweetbutton20\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fwhy-stuff-always-looks-better-on-my-mind%2F&amp;text=Why%20stuff%20always%20looks%20better%20on%20my%20mind%3F%21%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fwhy-stuff-always-looks-better-on-my-mind%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Enough said: Just finished the walk cycle of my main character, and it is UGLY! :\\ Took me almost 2 hours to come up with something this horrible&#8230; I wish I could just steal art from some place so my games don&#8217;t look so terrible! Anyway, now to build some &#8220;island&#8221;, &#8220;cloud&#8221; and &#8220;ground&#8221; sprites [&hellip;]<\/p>\n<div id=\"tweetbutton20\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fwhy-stuff-always-looks-better-on-my-mind%2F&amp;text=Why%20stuff%20always%20looks%20better%20on%20my%20mind%3F%21%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fwhy-stuff-always-looks-better-on-my-mind%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6],"tags":[],"class_list":["post-20","post","type-post","status-publish","format-standard","hentry","category-development","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/20","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=20"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/20\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=20"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=20"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=20"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}