{"id":22,"date":"2010-04-24T15:00:00","date_gmt":"2010-04-24T15:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/movement-and-collision-detection\/"},"modified":"2010-04-24T15:00:00","modified_gmt":"2010-04-24T15:00:00","slug":"movement-and-collision-detection","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/movement-and-collision-detection\/","title":{"rendered":"Movement and collision detection"},"content":{"rendered":"<p>And once more I&#8217;ve done the most horrible collision detection system ever, a tangled web of ifs and elses, special cases and other horrible things&#8230; it works well, though, so I&#8217;ll probably just touch it the least I can&#8230; \ud83d\ude42<\/p>\n<p><\/p>\n<p><a href=\"file:\/\/\/D|\/Projects\/LudumDare\/LD17\/Screenshots\/screen04.jpg\" title=\"screen04.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/img530.imageshack.us\/img530\/4568\/zrtn004n38fff9eftn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"308\" width=\"400\" alt=\"screen04.jpg\" border=\"0\"\/><\/a><\/p>\n<p><\/p>\n<p>Player can jump and fall, move left and right and that is all animated&#8230; of sorts&#8230;<\/p>\n<p><\/p>\n<p>Going to add a nice gradient background (that blue is getting on my nerves), have lunch and then get to make our own clouds appear&#8230;<\/p>\n<div id=\"tweetbutton22\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fmovement-and-collision-detection%2F&amp;text=Movement%20and%20collision%20detection&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fmovement-and-collision-detection%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>And once more I&#8217;ve done the most horrible collision detection system ever, a tangled web of ifs and elses, special cases and other horrible things&#8230; it works well, though, so I&#8217;ll probably just touch it the least I can&#8230; \ud83d\ude42 Player can jump and fall, move left and right and that is all animated&#8230; of [&hellip;]<\/p>\n<div id=\"tweetbutton22\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fmovement-and-collision-detection%2F&amp;text=Movement%20and%20collision%20detection&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fmovement-and-collision-detection%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6],"tags":[],"class_list":["post-22","post","type-post","status-publish","format-standard","hentry","category-development","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/22","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=22"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/22\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=22"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=22"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=22"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}