{"id":23,"date":"2010-04-24T17:18:00","date_gmt":"2010-04-24T17:18:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/cloud-shifting-system-done\/"},"modified":"2010-04-24T17:18:00","modified_gmt":"2010-04-24T17:18:00","slug":"cloud-shifting-system-done","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/04\/24\/cloud-shifting-system-done\/","title":{"rendered":"Cloud-shifting system done"},"content":{"rendered":"<p>Just added the gameplay system that enables the player to convert clouds into floating islands for a short period of time:<\/p>\n<p><\/p>\n<p><a href=\"http:\/\/img255.imageshack.us\/img255\/1606\/screen05x.jpg\" title=\"screen05.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/img255.imageshack.us\/img255\/8572\/zrtn005p3db2e0f8tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"308\" width=\"400\" alt=\"screen05.jpg\" border=\"0\"\/><\/a><a href=\"http:\/\/img255.imageshack.us\/img255\/3443\/screen06.jpg\" title=\"screen06.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/img143.imageshack.us\/img143\/1130\/zrtn006n7eaafce0tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"308\" width=\"400\" alt=\"screen06.jpg\" border=\"0\"\/><\/a><a href=\"http:\/\/img143.imageshack.us\/img143\/5315\/screen07.jpg\" title=\"screen07.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/img143.imageshack.us\/img143\/485\/zrtn007p1b20bc56tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"308\" width=\"400\" alt=\"screen07.jpg\" border=\"0\"\/><\/a><\/p>\n<p><\/p>\n<p>It works great, but I&#8217;m not seeing this game turning fun anytime soon&#8230; I&#8217;ll persevere in the hopes that I have a moment of inspiration and I find a way for the game to work as a game (challenging and fun)&#8230;<\/p>\n<p><\/p>\n<p>Already thought a lot about scrapping this, but I like taking things until it&#8217;s bitter conclusion&#8230; \ud83d\ude42<\/p>\n<div id=\"tweetbutton23\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fcloud-shifting-system-done%2F&amp;text=Cloud-shifting%20system%20done&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fcloud-shifting-system-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Just added the gameplay system that enables the player to convert clouds into floating islands for a short period of time: It works great, but I&#8217;m not seeing this game turning fun anytime soon&#8230; I&#8217;ll persevere in the hopes that I have a moment of inspiration and I find a way for the game to [&hellip;]<\/p>\n<div id=\"tweetbutton23\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fcloud-shifting-system-done%2F&amp;text=Cloud-shifting%20system%20done&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F04%2F24%2Fcloud-shifting-system-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,3],"tags":[],"class_list":["post-23","post","type-post","status-publish","format-standard","hentry","category-development","category-general"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/23","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=23"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/23\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=23"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=23"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}