{"id":395,"date":"2011-04-26T17:19:12","date_gmt":"2011-04-26T16:19:12","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=395"},"modified":"2011-04-26T17:19:14","modified_gmt":"2011-04-26T16:19:14","slug":"back-i-think","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/04\/26\/back-i-think\/","title":{"rendered":"Back&#8230; I think&#8230;"},"content":{"rendered":"<p>Well, there go my good intentions&#8230; work and laziness have won, and I&rsquo;ve not been updating&#8230; But I&rsquo;m going to try to change that again, starting this weekend: another <a href=\"http:\/\/www.ludumdare.com\/compo\" target=\"_blank\" >Ludum Dare<\/a> competition!<\/p>\n<p>I&rsquo;ll probably participate in it, using my usual framework, that needs some more work on it, since I want to add support for skeletal animation (through my own Reality format)&#8230; I want to try my hand in designing some 3d characters and animating them&#8230;<\/p>\n<p>On the game playing front, not much going on&#8230; Played through &quot;Dragon Age 2&quot; and I&rsquo;m playing &quot;Metal Gear Solid IV&quot; (which I probably won&rsquo;t be finishing), besides loads of &quot;Band Hero&quot; and some &quot;World of Warcraft&quot;.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/dragon-age-2-capa1-550x463_preview.jpg\" border=\"0\" hspace=\"8\" alt=\"dragon-age-2-capa1-550x463\" align=\"top\" width=\"480\" height=\"404\" \/><\/p>\n<p>&quot;Dragon Age 2&quot; was nice, but it&rsquo;s nowhere as good as Mass Effect&#8230; the CRPG component (the stats and skills part) is almost absent (it&rsquo;s a very basic system, in which you really don&rsquo;t really feel any impact on the decisions you make), but the RPG part was actually very good, since I felt my decisions impacted the game world and the distinction between &quot;good&quot; and &quot;bad&quot; decisions was very blurred in some instances, which made it more &quot;real&quot;. The gay thing everybody&rsquo;s talking about was taken a bit too far, in my opinion&#8230; I almost felt raped (and I think this runs a bit against the whole &quot;gay is a choice, not a disease&quot; vibe the developers wanted)&#8230; Another bad decision (in my humble view, of course) was the fact that the &quot;troubles&quot; were too local&#8230; although it ends up being more &quot;real&quot; and different from the usual &quot;thou must taketh the artifact to somewhereth elseth&quot;, it takes a lot of the &quot;epic&quot; from it&#8230; <br \/>In other perspective, the graphics were sometimes appallingly bad (except for the facial rendering, which was very good, although a bit wooden in terms of expressions, but that&rsquo;s to be expected in this kind of massive games), but it was a competent affair most of the time.<br \/>All in all, the game is interesting, and I had a good time playing it, but I think the series is going in a direction I don&rsquo;t care much for (but again, this is a matter of taste)&#8230; 7\/10<\/p>\n<p>On the other hand, &quot;Metal Gear Solid IV&quot; is terrible&#8230;. I fail to understand why people loved this so much&#8230; the story is convoluted and makes little sense (and the sense it does seems like a soap-opera), the graphics are average, the storytelling is erratic, the missions are dreary and punishing (checkpoints at the beginning of the level only?! What is this, 1985?!), terrible controls&#8230;<br \/>Don&rsquo;t get me wrong, I don&rsquo;t have anything against the series as a whole, I loved the first 2 MGS, they had proper pacing (even if the story was already terrible), but this one is just a grind to get to the next (idiotic) cutscene&#8230; Maybe the problem is me, but I think that a stealth game should give us enough stealth opportunities, with loads of different paths, etc, and not make us wait behind a car for 1 minute for the patrol to go away, for lack of other paths&#8230; this hurts when you&rsquo;re doing the scene for the n-th time, always getting a bit further using stealth&#8230; I end up finishing the levels by shooting everything, which kind of defeats the whole &quot;tactical espionage&quot; thing, in my opinion&#8230; 4\/10&#8230;<\/p>\n<p>Since I&rsquo;m just bitching about stuff&#8230; I&rsquo;ve been working on an iPad application for work&#8230; and I hate Macs more and more each day&#8230; \ud83d\ude42 The fact that I connect my nice keyboard to it and it still doesn&rsquo;t map all keys correctly (not even using Ukalele and other such applications) pisses me off to no end&#8230; And don&rsquo;t get me started with XCode! I&rsquo;ve ended up mapping a directory of the iMac to my harddrive and just using Visual Studio to develop, just using the iMac as a compiler (BTW, if you want to share a keyboard and a mouse only, without need for video, take a look at <a href=\"http:\/\/synergy-foss.org\/\" target=\"_blank\" >Synergy<\/a>, which is a software-only solution for multiple systems, which is pretty cool if you want to do stuff like I&rsquo;m doing)&#8230;<br \/>Even so, I&rsquo;m still stuck with debugging with XCode, which is terrible for a person that&rsquo;s used to Visual Studio&rsquo;s debugger&#8230; I know half the problems I have with it might be solved with some web-searches, etc, but how hard would it be for me to be able to see the contents of an STL vector right in the debugger window out of the box?!<br \/>The iPad itself is not a bad piece of hardware, my application runs lots of triangles (even a bitmap based font renderer, which is pretty triangle heavy) without any big problems&#8230; I can definitely see the potential for gaming in that platform, although I don&rsquo;t think most games play well there (the ones that use a &quot;virtual d-pad&quot; and stuff don&rsquo;t work too well for me); but it&rsquo;s easy to see the appeal for independent game developers&#8230; I&rsquo;m more of a PC-dev guy, since most my game ideas are of a different focus that doesn&rsquo;t translate well for iOS devices.<\/p>\n<p>So, that&rsquo;s it for now&#8230; Hopefully I&rsquo;ll be more regular again from now on&#8230; want to get my hands on that &quot;Portal 2&quot; thingy, and Pixel Junk&rsquo;s &quot;Shooter 2&quot;, besides improving on my artist skills, so I can do better on competitions&#8230;<\/p>\n<div id=\"tweetbutton395\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F26%2Fback-i-think%2F&amp;text=Back%26%238230%3B%20I%20think%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F26%2Fback-i-think%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Well, there go my good intentions&#8230; work and laziness have won, and I&rsquo;ve not been updating&#8230; But I&rsquo;m going to try to change that again, starting this weekend: another Ludum Dare competition! I&rsquo;ll probably participate in it, using my usual framework, that needs some more work on it, since I want to add support for [&hellip;]<\/p>\n<div id=\"tweetbutton395\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F26%2Fback-i-think%2F&amp;text=Back%26%238230%3B%20I%20think%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F26%2Fback-i-think%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[],"class_list":["post-395","post","type-post","status-publish","format-standard","hentry","category-games","category-general"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=395"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/395\/revisions"}],"predecessor-version":[{"id":396,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/395\/revisions\/396"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=395"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}