{"id":397,"date":"2011-04-30T11:18:55","date_gmt":"2011-04-30T10:18:55","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=397"},"modified":"2011-04-30T21:47:12","modified_gmt":"2011-04-30T20:47:12","slug":"ready-to-start","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/04\/30\/ready-to-start\/","title":{"rendered":"Ready to start&#8230;"},"content":{"rendered":"<p>Hey all! So the theme was kind of unexpected (&#8220;It&#8217;s dangerous to go alone&#8230; Take this!&#8221;), although it won with a big margin!<\/p>\n<p>Saw the theme at 3am (local time) and after discussing it with my wife, she gave me a good idea and I just built on that&#8230; On my game, the player will have an item given at the start that modifies in some way the &#8220;game world&#8221; and he has to pass through the level using it&#8230; The cool thing is the item has usually a &#8220;bad thing&#8221; associated with it, so it really makes the level more dangerous, not less! Should be able to pull this off&#8230;<\/p>\n<p>Desk shot:\u00a0<a rel=\"attachment wp-att-46417\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=46417\"><\/a><\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/IMG_6501.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-398\" title=\"IMG_6501\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/IMG_6501-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" srcset=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/IMG_6501-300x199.jpg 300w, http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/IMG_6501-1024x682.jpg 1024w, http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/04\/IMG_6501.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Alread loads of cool stuff lying around&#8230; Task list:<\/p>\n<ul>\n<li>Framework working<\/li>\n<li>Loading a level data (from a DDS image)<\/li>\n<li>Rendering the level (3d generated from the level data)<\/li>\n<li>Drawing the character<\/li>\n<li>Rendering character<\/li>\n<li>Design levels\/items so I know what to implement<\/li>\n<li>&#8230;.<\/li>\n<\/ul>\n<div id=\"tweetbutton397\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fready-to-start%2F&amp;text=Ready%20to%20start%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fready-to-start%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Hey all! So the theme was kind of unexpected (&#8220;It&#8217;s dangerous to go alone&#8230; Take this!&#8221;), although it won with a big margin! Saw the theme at 3am (local time) and after discussing it with my wife, she gave me a good idea and I just built on that&#8230; On my game, the player will [&hellip;]<\/p>\n<div id=\"tweetbutton397\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fready-to-start%2F&amp;text=Ready%20to%20start%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fready-to-start%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-397","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=397"}],"version-history":[{"count":4,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/397\/revisions"}],"predecessor-version":[{"id":421,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/397\/revisions\/421"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=397"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}