{"id":404,"date":"2011-04-30T17:20:15","date_gmt":"2011-04-30T16:20:15","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/04\/30\/got-a-character\/"},"modified":"2011-04-30T21:46:41","modified_gmt":"2011-04-30T20:46:41","slug":"got-a-character","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/04\/30\/got-a-character\/","title":{"rendered":"Got a character!"},"content":{"rendered":"<p>This has been slow going, but on the bright side, my character doesn&#8217;t look like total puke (just like semi-puke)! \ud83d\ude42<\/p>\n<p>After a great lunch, courtesy of my awesome wife:<\/p>\n<p><a rel=\"attachment wp-att-47239\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=47239\"><img loading=\"lazy\" decoding=\"async\" title=\"IMG_6510\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/IMG_6510-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" \/><\/a><\/p>\n<p>got the character moving through the level, with collision detection (my old nemesis&#8230; I always get stuck on this and end up with ugly code!)&#8230; Even have a small shadow on his feet (helps the visuals, not looking like he&#8217;s floating)&#8230; The ground texture now seems terrible, so I probably need to work on that (think I just need to tweak the contrast a bit)&#8230;<\/p>\n<p><a rel=\"attachment wp-att-47246\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=47246\"><img loading=\"lazy\" decoding=\"async\" title=\"screen03\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen03-300x234.jpg\" alt=\"\" width=\"300\" height=\"234\" \/><\/a><\/p>\n<p>Now I need to take a step back and think what I want to do with the game from here on&#8230; Current task list:<\/p>\n<ul>\n<li><del>Framework working<\/del><\/li>\n<li><del>Loading a level data (from a DDS image)<\/del><\/li>\n<li><del>Rendering the level (3d generated from the level data)<\/del><\/li>\n<li><del>Drawing the character<\/del><\/li>\n<li><del>Rendering character<\/del><\/li>\n<li>Design levels\/items so I know what to implement<\/li>\n<li>Spawn points<\/li>\n<li>Bind spawn points to scripting events<\/li>\n<li>Draw &#8220;old man&#8221; and do speech system (seems like a polish thing, but it&#8217;s kind of important&#8230;)<\/li>\n<li>Give and take objects to the player (through scripting)<\/li>\n<li>Spawn creatures and give them rudimentary AI (also through scripts)<\/li>\n<li>\u2026.<\/li>\n<\/ul>\n<div id=\"tweetbutton404\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fgot-a-character%2F&amp;text=Got%20a%20character%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fgot-a-character%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>This has been slow going, but on the bright side, my character doesn&#8217;t look like total puke (just like semi-puke)! \ud83d\ude42 After a great lunch, courtesy of my awesome wife: got the character moving through the level, with collision detection (my old nemesis&#8230; I always get stuck on this and end up with ugly code!)&#8230; [&hellip;]<\/p>\n<div id=\"tweetbutton404\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fgot-a-character%2F&amp;text=Got%20a%20character%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Fgot-a-character%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-404","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=404"}],"version-history":[{"count":3,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/404\/revisions"}],"predecessor-version":[{"id":415,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/404\/revisions\/415"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=404"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}