{"id":426,"date":"2011-04-30T23:59:57","date_gmt":"2011-04-30T22:59:57","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=426"},"modified":"2011-05-01T00:00:04","modified_gmt":"2011-04-30T23:00:04","slug":"unholy-rabbits","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/04\/30\/unholy-rabbits\/","title":{"rendered":"Unholy Rabbits!"},"content":{"rendered":"<p>Dinner was great:<\/p>\n<p><a rel=\"attachment wp-att-48290\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=48290\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/IMG_6512-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" \/><\/a><\/p>\n<p>And after, well, I started by drawing some imps, but the end result was that they looked more like hell-rabbits than imps, so I decided to change the story\u2026<\/p>\n<p><a rel=\"attachment wp-att-48282\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=48282\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen06-300x234.jpg\" alt=\"\" width=\"300\" height=\"234\" \/><\/a><\/p>\n<p>They have a particle system to be more hellish\u2026<\/p>\n<p>Anyway, they already wander around (they don\u2019t give chase yet), and all is script driven (which is quite nice)\u2026<\/p>\n<p>Anyway, I\u2019m calling it for today\u2026 24 hours still to go, and I have most of the actual game to make (including the object management, etc). Anyway, I should be able to finish this one, at least enough\u00a0for the compo\u2026<\/p>\n<p>Task list:<\/p>\n<ul>\n<li><del>Framework working<\/del><\/li>\n<li><del>Loading a level data (from a DDS image)<\/del><\/li>\n<li><del>Rendering the level (3d generated from the level data)<\/del><\/li>\n<li><del>Drawing the character<\/del><\/li>\n<li><del>Rendering character<\/del><\/li>\n<li>Design levels\/items so I know what to implement<\/li>\n<li><del>Spawn points<\/del><\/li>\n<li>Bind spawn points to scripting events<\/li>\n<li><del>Draw \u201cold man\u201d and do speech system (seems like a polish thing, but it\u2019s kind of important\u2026)<\/del><\/li>\n<li>Give and take objects to the player (through scripting)<\/li>\n<li><del>Spawn creatures and give them rudimentary AI (also through scripts)<\/del><\/li>\n<li><del>Draw and animate imps<\/del><\/li>\n<li>Wand of Unsummoning<\/li>\n<li>\u2026.<\/li>\n<\/ul>\n<div id=\"tweetbutton426\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Funholy-rabbits%2F&amp;text=Unholy%20Rabbits%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Funholy-rabbits%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Dinner was great: And after, well, I started by drawing some imps, but the end result was that they looked more like hell-rabbits than imps, so I decided to change the story\u2026 They have a particle system to be more hellish\u2026 Anyway, they already wander around (they don\u2019t give chase yet), and all is script [&hellip;]<\/p>\n<div id=\"tweetbutton426\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Funholy-rabbits%2F&amp;text=Unholy%20Rabbits%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F04%2F30%2Funholy-rabbits%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-426","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=426"}],"version-history":[{"count":4,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/426\/revisions"}],"predecessor-version":[{"id":430,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/426\/revisions\/430"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=426"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}