{"id":438,"date":"2011-05-01T20:22:37","date_gmt":"2011-05-01T19:22:37","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=438"},"modified":"2011-05-01T20:22:45","modified_gmt":"2011-05-01T19:22:45","slug":"6-hours-to-go","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/05\/01\/6-hours-to-go\/","title":{"rendered":"6 hours to go&#8230;"},"content":{"rendered":"<p>\u2026not nearly enough time to do everything I still wanted, as usual!<\/p>\n<p>Anyway, got loads of stuff done (including time manipulation stuff)\u2026 I even implemented a portal system using only the scripting engine I built in the game! Of course, this kind of stuff costs time, so I\u2019m guessing that I need to be better at doing it, or preroll it as part of my framework, need to think about that\u2026<\/p>\n<p><a rel=\"attachment wp-att-50174\" href=\"http:\/\/shadowcovenant.com\/blog\/?attachment_id=50174\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen101-300x234.jpg\" alt=\"\" width=\"300\" height=\"234\" \/><\/a><\/p>\n<p>Anyway, got some ideas on how to make the game over, main menu, etc, while saving some time, so I don\u2019t have much stuff to do, although it\u2019s stuff that takes some time:<\/p>\n<ul>\n<li><del>Framework working<\/del><\/li>\n<li><del>Loading a level data (from a DDS image)<\/del><\/li>\n<li><del>Rendering the level (3d generated from the level data)<\/del><\/li>\n<li><del>Drawing the character<\/del><\/li>\n<li><del>Rendering character<\/del><\/li>\n<li><del>Design levels\/items so I know what to implement<\/del><\/li>\n<li><del>Spawn points<\/del><\/li>\n<li>Bind spawn points to scripting events<\/li>\n<li><del>Draw \u201cold man\u201d and do speech system (seems like a polish thing, but it\u2019s kind of important\u2026)<\/del><\/li>\n<li><del>Give and take objects to the player (through scripting)<\/del><\/li>\n<li><del>Spawn creatures and give them rudimentary AI (also through scripts)<\/del><\/li>\n<li><del>Draw and animate imps<\/del><\/li>\n<li><del>Wand of Unsummoning<\/del><\/li>\n<li><del>End of level (portal thing)<\/del><\/li>\n<li>Main menu<\/li>\n<li>Title screen<\/li>\n<li>Game over screen (?)<\/li>\n<li>Sound<\/li>\n<li>Music<\/li>\n<li><del>Level 1<\/del><\/li>\n<li><del>Level 2<\/del><\/li>\n<li><del>Level 3<\/del><\/li>\n<li><del>Level 4<\/del><\/li>\n<li>Level 5<\/li>\n<li>Load\/Save<\/li>\n<li>\u2026.<\/li>\n<\/ul>\n<div id=\"tweetbutton438\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F01%2F6-hours-to-go%2F&amp;text=6%20hours%20to%20go%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F01%2F6-hours-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>\u2026not nearly enough time to do everything I still wanted, as usual! Anyway, got loads of stuff done (including time manipulation stuff)\u2026 I even implemented a portal system using only the scripting engine I built in the game! Of course, this kind of stuff costs time, so I\u2019m guessing that I need to be better [&hellip;]<\/p>\n<div id=\"tweetbutton438\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F01%2F6-hours-to-go%2F&amp;text=6%20hours%20to%20go%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F01%2F6-hours-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-438","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=438"}],"version-history":[{"count":4,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/438\/revisions"}],"predecessor-version":[{"id":442,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/438\/revisions\/442"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=438"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}