{"id":448,"date":"2011-05-17T19:00:00","date_gmt":"2011-05-17T18:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/?p=448"},"modified":"2011-05-17T16:02:01","modified_gmt":"2011-05-17T15:02:01","slug":"enslaved","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/05\/17\/enslaved\/","title":{"rendered":"Enslaved"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/05\/Enslaved_X360_Box_Front_FINAL_Medium_preview.jpg\" border=\"0\" hspace=\"8\" alt=\"Enslaved_X360_Box_Front_FINAL_(Medium)\" align=\"top\" width=\"254\" height=\"360\" \/><\/p>\n<p>&quot;Enslaved: Journey to the West&quot; was one of those pleasant surprises one gets from times to times, due to low expectations&#8230; I wasn&rsquo;t expecting much from the game (all I&rsquo;ve seen was some video review and some comments in websites), and I wouldn&rsquo;t even pick it up, if a friend of mine didn&rsquo;t borrow me his copy&#8230;<\/p>\n<p>Enslaved is a very nifty action\/adventure game, that takes place on a post-apocalyptic world where war-machines have almost destroyed mankind, and where we control a character called &quot;Monkey&quot;. Monkey is enslaved by the token sexy woman, through an headband that deals extreme pain on command&#8230; the girl then proceeds to the usual &quot;take me home and I&rsquo;ll set you free&quot; blackmail. The story has more to it than this, but I don&rsquo;t want to give much away anyway, and this is the core of it anyway.<\/p>\n<p>What stands out in the game is the richness of the scenario elements&#8230; Instead of the usual gritty grey and browns, the game features bright saturated colors that work very well to break the usual drabness of this kind of games.<\/p>\n<p>The game isn&rsquo;t brilliant in any of the mechanics: fairly simple puzzles, the platforming isn&rsquo;t Prince-Of-Persia level, the combat is slow-paced and lacks control, the flying disc parts are almost uncontrollable. The sum of it all is surprisingly very cool&#8230; It feels like a genuine adventure, with good level and area design saving what would otherwise be a mediocre title from a gameplay standpoint&#8230; there&rsquo;s lots of memorable moments in the game, that kind of make you feel &quot;hell yeah!&quot;.<\/p>\n<p>I have only two negative points to call out:<\/p>\n<ol>\n<li>The &quot;Journey to the West&quot; association&#8230; In the original story (<a href=\"http:\/\/en.wikipedia.org\/wiki\/Journey_to_the_West\">http:\/\/en.wikipedia.org\/wiki\/Journey_to_the_West<\/a>), Monkey is atoning for past sins&#8230; in this one, it seems that Monkey is actually a good guy just trying to survive, and what the girl does to him is the really inexcusable act&#8230; It feels like somebody had a nice idea for a story and somebody went &quot;Hey, that reminds me &rsquo;Journey to the West&rsquo;, how about we say the game is based on that?!&quot;. <\/li>\n<li>The ending is weak&#8230; I understand what they were trying to do, taking a more philosophical tone, but to be honest, it felt silly and out of place, to be honest&#8230; A good philosophical debate in my opinion has two equally valid standpoints, and the discussion is just a matter of perspective&#8230; Well, after you played the game, the &quot;other&quot; standpoint in the philosophical debate is just plain wrong, however you phrase it&#8230; it seems just a play on words, to be honest&#8230; <\/li>\n<\/ol>\n<p>On the plus side, the characters (which initially seem one-dimensional and annoying) kind of grow on you, and I ended up enjoying them very much, which is refreshing!<\/p>\n<p>All in all, the game was a very good way of keeping busy for 8 hours or so of solid game with some &quot;hell yeah&quot; moments! 8\/10<\/p>\n<p>Next on my list: &quot;Dead Space 2&quot;<\/p>\n<div id=\"tweetbutton448\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F17%2Fenslaved%2F&amp;text=Enslaved&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F17%2Fenslaved%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>&quot;Enslaved: Journey to the West&quot; was one of those pleasant surprises one gets from times to times, due to low expectations&#8230; I wasn&rsquo;t expecting much from the game (all I&rsquo;ve seen was some video review and some comments in websites), and I wouldn&rsquo;t even pick it up, if a friend of mine didn&rsquo;t borrow me [&hellip;]<\/p>\n<div id=\"tweetbutton448\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F17%2Fenslaved%2F&amp;text=Enslaved&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F05%2F17%2Fenslaved%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-448","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=448"}],"version-history":[{"count":1,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/448\/revisions"}],"predecessor-version":[{"id":449,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/448\/revisions\/449"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=448"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}