{"id":511,"date":"2011-07-19T16:47:03","date_gmt":"2011-07-19T15:47:03","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/07\/19\/one-button-arthur\/"},"modified":"2011-07-19T16:47:03","modified_gmt":"2011-07-19T15:47:03","slug":"one-button-arthur","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/07\/19\/one-button-arthur\/","title":{"rendered":"One-Button Arthur"},"content":{"rendered":"<p align=\"justify\">Another awesome one-button game: <a href=\"http:\/\/armorgames.com\/play\/6700\/one-button-arthur\" target=\"_blank\">One-Button Arthur<\/a>.<\/p>\n<p align=\"justify\">It\u2019s from the same creator of <a href=\"http:\/\/shadowcovenant.com\/blog\/2010\/03\/30\/one-button-gaming\/\" target=\"_blank\">One-Button Bob<\/a>, it runs about the same length and it\u2019s super-fun\u2026 <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/07\/wlEmoticon-smile1.png\" \/><\/p>\n<p align=\"justify\">I\u2019m feeling a huge urge to do a one-button game for mobiles, specially if I can make it data-driven enough so that my friends can help me with level design\u2026<\/p>\n<p align=\"justify\">For now, it\u2019s just a pipe dream\u2026 <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/07\/wlEmoticon-smile1.png\" \/><\/p>\n<p align=\"justify\">Been working on the mobile stuff, particularly orientation of the device\u2026 under Marmalade, it\u2019s a bit complicated, since I already have a virtual resolution system that seems to clash a bit with their own, and I\u2019ve been finding it difficult to find the orientation of the device from the low-level stuff\u2026 think I\u2019ll have to use the resolution change event to find out the current resolution and extrapolate orientation from there\u2026 <\/p>\n<p align=\"justify\">Also found out that my cellphone (a Samsung Galaxy S) doesn\u2019t detect the orientation change when it is upside down (which shouldn\u2019t be a problem, to be honest).<\/p>\n<p align=\"justify\">I\u2019ll start working on my current game in the next few days, starting with some background elements and interaction with the player\u2019s finger\u2026<\/p>\n<div id=\"tweetbutton511\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F07%2F19%2Fone-button-arthur%2F&amp;text=One-Button%20Arthur&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F07%2F19%2Fone-button-arthur%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Another awesome one-button game: One-Button Arthur. It\u2019s from the same creator of One-Button Bob, it runs about the same length and it\u2019s super-fun\u2026 I\u2019m feeling a huge urge to do a one-button game for mobiles, specially if I can make it data-driven enough so that my friends can help me with level design\u2026 For now, [&hellip;]<\/p>\n<div id=\"tweetbutton511\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F07%2F19%2Fone-button-arthur%2F&amp;text=One-Button%20Arthur&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F07%2F19%2Fone-button-arthur%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6],"tags":[],"class_list":["post-511","post","type-post","status-publish","format-standard","hentry","category-development","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/511","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=511"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/511\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=511"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}