{"id":534,"date":"2011-08-20T13:02:24","date_gmt":"2011-08-20T12:02:24","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/20\/38h08m-to-go\/"},"modified":"2011-08-20T13:02:24","modified_gmt":"2011-08-20T12:02:24","slug":"38h08m-to-go","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/20\/38h08m-to-go\/","title":{"rendered":"38h08m to go&hellip;"},"content":{"rendered":"<p>Got the level loading working (placeholder tiles) from an XML file:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/screen01.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px\" title=\"screen01\" border=\"0\" alt=\"screen01\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/screen01_thumb.jpg\" width=\"394\" height=\"313\" \/><\/a><\/p>\n<p>Also designed the main character:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/main_character.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px\" title=\"main_character\" border=\"0\" alt=\"main_character\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/main_character_thumb.jpg\" width=\"405\" height=\"54\" \/><\/a><\/p>\n<p>Imba pixel art skills\u2026 <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/wlEmoticon-smile3.png\" \/><\/p>\n<p>I still have no idea on what to do on the environment front, from an art standpoint\u2026 Don\u2019t want to do the usual \u201cdungeon\u201d theme I do on this kind of thing, but my graphic skills don\u2019t go much further than that\u2026&#160; but I have to try, since I wanted the game to start in the heroine\u2019s bedroom\u2026<\/p>\n<ul>\n<li><strike>Load level<\/strike> <\/li>\n<li>Get Lua scripting working <\/li>\n<li><strike>Draw main character<\/strike> <\/li>\n<li>Character display <\/li>\n<li>Character movement working <\/li>\n<li>Draw area tiles\n<ul>\n<li>Bedroom <\/li>\n<li>Corridor <\/li>\n<li>Forest <\/li>\n<\/ul>\n<\/li>\n<li>Game mechanics:\n<ul>\n<li>Follow mechanic <\/li>\n<li>Reversed keys <\/li>\n<li>Perpetual movement <\/li>\n<li>\u201cJust jump\u201d mechanic <\/li>\n<li>Darkness <\/li>\n<li>Random teleport <\/li>\n<\/ul>\n<\/li>\n<li>Cutscene system <\/li>\n<li>Initial cutscene <\/li>\n<li>Text render <\/li>\n<li><\/li>\n<\/ul>\n<div id=\"tweetbutton534\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F38h08m-to-go%2F&amp;text=38h08m%20to%20go%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F38h08m-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Got the level loading working (placeholder tiles) from an XML file: Also designed the main character: Imba pixel art skills\u2026 I still have no idea on what to do on the environment front, from an art standpoint\u2026 Don\u2019t want to do the usual \u201cdungeon\u201d theme I do on this kind of thing, but my graphic [&hellip;]<\/p>\n<div id=\"tweetbutton534\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F38h08m-to-go%2F&amp;text=38h08m%20to%20go%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F38h08m-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-534","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=534"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/534\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=534"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}