{"id":537,"date":"2011-08-20T14:33:45","date_gmt":"2011-08-20T13:33:45","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/20\/36h31m-to-go\/"},"modified":"2011-08-20T14:33:45","modified_gmt":"2011-08-20T13:33:45","slug":"36h31m-to-go","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/20\/36h31m-to-go\/","title":{"rendered":"36h31m to go&hellip;"},"content":{"rendered":"<p>Finished most of the art for the starting area, the bedroom\u2026 It is supposed to be a night scene, hence the blue hue\u2026 I\u2019ve screwed up on that already, since I want to make a light spark cast glow on the scene, and it will all show blue (should have done stuff in their \u201cnormal\u201d color, and let the lighting engine take care of the blue-fication\u2026). I may fix that before the end, but I\u2019ve lost enough time on this, with 3d props, etc\u2026 specially considering this is just for a cutscene\u2026<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/screen02.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px\" title=\"screen02\" border=\"0\" alt=\"screen02\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/screen02_thumb.jpg\" width=\"482\" height=\"382\" \/><\/a><\/p>\n<p>Next step is adding the scripting system to this, so that I can start coding the cutscene proper and get some gameplay in\u2026<\/p>\n<ul>\n<li><strike>Load level<\/strike> <\/li>\n<li>Get Lua scripting working <\/li>\n<li><strike>Draw main character<\/strike> <\/li>\n<li>Character display <\/li>\n<li>Character movement working <\/li>\n<li>Draw area tiles\n<ul>\n<li><strike>Bedroom <\/strike><\/li>\n<li>Corridor <\/li>\n<li>Forest <\/li>\n<\/ul>\n<\/li>\n<li>Game mechanics:\n<ul>\n<li>Follow mechanic <\/li>\n<li>Reversed keys <\/li>\n<li>Perpetual movement <\/li>\n<li>\u201cJust jump\u201d mechanic <\/li>\n<li>Darkness <\/li>\n<li>Random teleport <\/li>\n<\/ul>\n<\/li>\n<li>Cutscene system <\/li>\n<li>Initial cutscene <\/li>\n<li>Text render <\/li>\n<\/ul>\n<div id=\"tweetbutton537\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F36h31m-to-go%2F&amp;text=36h31m%20to%20go%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F36h31m-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Finished most of the art for the starting area, the bedroom\u2026 It is supposed to be a night scene, hence the blue hue\u2026 I\u2019ve screwed up on that already, since I want to make a light spark cast glow on the scene, and it will all show blue (should have done stuff in their \u201cnormal\u201d [&hellip;]<\/p>\n<div id=\"tweetbutton537\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F36h31m-to-go%2F&amp;text=36h31m%20to%20go%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F20%2F36h31m-to-go%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-537","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/537","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=537"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/537\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=537"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}