{"id":540,"date":"2011-08-25T12:01:58","date_gmt":"2011-08-25T11:01:58","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/25\/guild-wars-trailer\/"},"modified":"2011-08-25T12:01:58","modified_gmt":"2011-08-25T11:01:58","slug":"guild-wars-trailer","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/25\/guild-wars-trailer\/","title":{"rendered":"Guild Wars trailer"},"content":{"rendered":"<div style=\"background-color: #000000; width: 520px\">\n<div style=\"padding-bottom: 4px; padding-left: 4px; padding-right: 4px; padding-top: 4px\"><embed src=\"http:\/\/media.mtvnservices.com\/mgid:moses:video:gametrailers.com:719218\" width=\"512\" height=\"288\" type=\"application\/x-shockwave-flash\" allowFullScreen=\"true\" allowScriptAccess=\"always\" base=\".\" flashVars=\"\"><\/embed>      <\/p>\n<p style=\"text-align: left; padding-bottom: 4px; background-color: #ffffff; margin-top: 4px; padding-left: 4px; padding-right: 4px; font-family: arial, helvetica, sans-serif; margin-bottom: 0px; font-size: 12px; padding-top: 4px\">Get More: <a href=\"http:\/\/www.gametrailers.com\">GameTrailers.com<\/a>, <a href=\"http:\/\/www.gametrailers.com\/video\/gc-11-epic-struggle-trailer\/719218\">Guild Wars 2 &#8211; GC 11: Epic Struggle Trailer HD<\/a>, <a href=\"http:\/\/pc.gametrailers.com\/\">PC Games<\/a>, <a href=\"http:\/\/ps3.gametrailers.com\/\">PlayStation 3<\/a>, <a href=\"http:\/\/xbox360.gametrailers.com\/\">Xbox 360<\/a><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p align=\"justify\">&#160;<\/p>\n<p align=\"justify\">Although I\u2019m not a big fan of \u201cGuild Wars\u201d, this trailer (at least the first part) is amazing\u2026 the music is absolutely brilliant, and the special transition effects just put me in the mood for some epic-ness\u2026 Brilliant work\u2026 <\/p>\n<p align=\"justify\">I\u2019m wondering if you can do something similar to the transition effects in the first part of the trailer with realtime 3d graphics and some nice juicy shaders\u2026 You could go around it by creating a \u201cstroke map\u201d, by analyzing the direction of the surfaces you render and use that as a basis for a \u201cpaint stroke\u201d effect that would fill the screen with the painted scene. To do the depth effects, you could \u201cclamp\u201d the Z of the objects to specific depths before transforming them to screen space, doing \u201clayers\u201d of an ortho-perspective\u2026 I\u2019d love to have the time to experiment around with this\u2026<\/p>\n<div id=\"tweetbutton540\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F25%2Fguild-wars-trailer%2F&amp;text=Guild%20Wars%20trailer&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F25%2Fguild-wars-trailer%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Get More: GameTrailers.com, Guild Wars 2 &#8211; GC 11: Epic Struggle Trailer HD, PC Games, PlayStation 3, Xbox 360 &#160; Although I\u2019m not a big fan of \u201cGuild Wars\u201d, this trailer (at least the first part) is amazing\u2026 the music is absolutely brilliant, and the special transition effects just put me in the mood for [&hellip;]<\/p>\n<div id=\"tweetbutton540\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F25%2Fguild-wars-trailer%2F&amp;text=Guild%20Wars%20trailer&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F25%2Fguild-wars-trailer%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-540","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/540","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=540"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/540\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=540"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=540"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=540"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}