{"id":544,"date":"2011-08-27T12:08:00","date_gmt":"2011-08-27T11:08:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/27\/vvvvvvv\/"},"modified":"2011-08-27T12:08:00","modified_gmt":"2011-08-27T11:08:00","slug":"vvvvvvv","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/08\/27\/vvvvvvv\/","title":{"rendered":"VVVVVVV"},"content":{"rendered":"<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/vvvvvv.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"vvvvvv\" border=\"0\" alt=\"vvvvvv\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/vvvvvv_thumb.png\" width=\"474\" height=\"225\" \/><\/a><\/p>\n<p align=\"justify\"><a href=\"http:\/\/thelettervsixtim.es\/\" target=\"_blank\">VVVVVV<\/a> is a game developed by Terry Cavanagh that has caused quite a buzz in the indie game scene\u2026 Unfortunately, I didn\u2019t pick it up right away when the buzz started, since I was put off by the retro graphics (I like retro graphics, but those just look ugly!). Only when it hit the Humble Indy Bundle 3 I finally gave it a try, and boy, was I missing out!<\/p>\n<p align=\"justify\">At first glance, VVVVVV is a standard platform game with a gimmick: instead of the usual jump action, you can reverse the gravity of the screen, making your character shoot out in the air and walk on ceilings\u2026 Although this looks like pretty simple stuff, it really adds a differentiation factor to the game. That, coupled by an exploration component really makes the game shine.<\/p>\n<p align=\"justify\">The level design is brilliant, with very challenging areas\u2026 when you die, you just restart in that room, so frustration is kept to a minimum. <\/p>\n<p align=\"justify\">The story is as straightforward as possible: a ship gets thrown into a strange dimension (the VVVVVV dimension) and the crew gets split. The captain has to go rescue them\u2026 Throughout the game you get clues on what the dimension is all about. What the game does right is to make you empathize with the characters, even such so crudely drawn and distinguishable only by color, by using simple texts and making you work hard to get access to them\u2026 <\/p>\n<p align=\"justify\">The game ends when you rescue all 6 members of the crew (I did it in 2h30, dying \u201cjust\u201d 1400 times, but I\u2019m not very good at platformers).<\/p>\n<p align=\"justify\">VVVVVV does a minimum of hand-holding and it\u2019s quite merciless in some rooms, but even rooms where I got stuck for 10 mins seemed to be \u201cfair\u201d, i.e. the challenge wasn\u2019t overcome because the game was being too hard, but because you suck! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/08\/wlEmoticon-smile4.png\" \/><\/p>\n<p align=\"justify\">Seriously, this game deserves all the praise I\u2019ve been reading about it in the last months, specially considering how cheap it is! Even the graphics, which at first glance seem really ugly kind of it with the overall theme, and I ended up appreciating the simple color schemes and forms\u2026<\/p>\n<p align=\"justify\">This game is a 10\/10!<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:9d506f88-452b-4601-ab7d-aad5fb0ee1a4\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"560\" height=\"345\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/FxuacwotoQw?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/FxuacwotoQw?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"560\" height=\"345\"><\/embed><\/object><\/div>\n<\/div>\n<div id=\"tweetbutton544\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F27%2Fvvvvvvv%2F&amp;text=VVVVVVV&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F27%2Fvvvvvvv%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>VVVVVV is a game developed by Terry Cavanagh that has caused quite a buzz in the indie game scene\u2026 Unfortunately, I didn\u2019t pick it up right away when the buzz started, since I was put off by the retro graphics (I like retro graphics, but those just look ugly!). Only when it hit the Humble [&hellip;]<\/p>\n<div id=\"tweetbutton544\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F27%2Fvvvvvvv%2F&amp;text=VVVVVVV&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F08%2F27%2Fvvvvvvv%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-544","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/544","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=544"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/544\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=544"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=544"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=544"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}