{"id":619,"date":"2011-10-19T12:34:41","date_gmt":"2011-10-19T11:34:41","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/10\/19\/from-dust\/"},"modified":"2011-10-19T12:34:41","modified_gmt":"2011-10-19T11:34:41","slug":"from-dust","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/10\/19\/from-dust\/","title":{"rendered":"From Dust"},"content":{"rendered":"<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/10\/from-dust-screenshot.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"from-dust-screenshot\" border=\"0\" alt=\"from-dust-screenshot\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/10\/from-dust-screenshot_thumb.png\" width=\"523\" height=\"300\" \/><\/a><\/p>\n<p align=\"justify\">\u201cFrom Dust\u201d is a different game\u2026 it was created by Eric Chahi, the mind behind \u201cAnother World\u201d, one of my favorite games of all times (and one of the most influencial aswell).<\/p>\n<p align=\"justify\">At the high-level, it\u2019s a god-sim in which you control a worm-thing that enables you to modify the environment around you. In the beginning, you can pickup sand and drop in other places, but as the levels progress, you get access to more elements (sand, water, lava) and the interactions of those elements. You have to use those powers to lead a primitive nomadic tribe to the home of the Ancestors.<\/p>\n<p align=\"justify\">The thing that\u2019s more evident in this game is the physics\u2026. It\u2019s amazing:<\/p>\n<p align=\"justify\">\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:1c44e623-1d14-4d86-ade1-8b2b357d9587\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"560\" height=\"315\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/CfKQCAxizrA?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/CfKQCAxizrA?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"560\" height=\"315\"><\/embed><\/object><\/div>\n<\/div>\n<p align=\"justify\">Everything reacts physically as you\u2019d expect, but it\u2019s just gorgeous seeing the water flowing down and then changing the course of the river with some lava or sand. The effect of a tsunami hitting your village when it is protected by a \u201cwater shield\u201d is epic, to say the least!<\/p>\n<p align=\"justify\">And it all looks great\u2026 one thing that really impressed me (although it might be simple in implementation) was the skin rendering of the characters\u2026 the parameters\/textures of the skin shaders were just right, it seemed to react to light exactly as I\u2019d expect.<\/p>\n<p align=\"justify\">The game is not without his faults\u2026 the AI is sometimes appalling, specially the path-finding, but those small glitches can be forgiven (although they become frustrating sometimes).<\/p>\n<p align=\"justify\">The game has a slow pace, almost zen-like and (for me) the correct length (although many people on the Internet have complained of the short length of the game \u2013 for me, if the game was longer, I\u2019d be bored). And after you finish the campaign you also have some challenges, and some of them are just plain diabolical (in a good sense!).<\/p>\n<p align=\"justify\">Overall, this game reminds me of Peter Molineaux\u2019s \u201cPopulus\u201d, but with modern technology and reduced to the point of almost minimalism, and I believe is a must in any god-sim fan\u2019s collection. Just make sure you choose the console version (PS3 or XBox360) over the PC one, if you have a choice\u2026 it seems the PC version is weaker than the rest! <strong>9\/10<\/strong>.<\/p>\n<div id=\"tweetbutton619\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F19%2Ffrom-dust%2F&amp;text=From%20Dust&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F19%2Ffrom-dust%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>\u201cFrom Dust\u201d is a different game\u2026 it was created by Eric Chahi, the mind behind \u201cAnother World\u201d, one of my favorite games of all times (and one of the most influencial aswell). At the high-level, it\u2019s a god-sim in which you control a worm-thing that enables you to modify the environment around you. In the [&hellip;]<\/p>\n<div id=\"tweetbutton619\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F19%2Ffrom-dust%2F&amp;text=From%20Dust&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F19%2Ffrom-dust%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-619","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=619"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/619\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=619"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}