{"id":628,"date":"2011-10-27T19:00:00","date_gmt":"2011-10-27T18:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/10\/27\/games-of-my-life-part-iv\/"},"modified":"2011-10-27T19:00:00","modified_gmt":"2011-10-27T18:00:00","slug":"games-of-my-life-part-iv","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/10\/27\/games-of-my-life-part-iv\/","title":{"rendered":"Games of my life &ndash; Part IV"},"content":{"rendered":"<p align=\"justify\">The year was 1987 and I finally got my own ZX Spectrum\u2026 I didn\u2019t have money for games (not even copied games, let alone legal copies, which you never saw in Portugal), so I quickly learned how to program and did my first game (a text adventure), two weeks after I got it.<\/p>\n<p align=\"justify\">Anyway, that didn\u2019t stop me from raiding friend\u2019s houses and getting some games:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/en.wikipedia.org\/wiki\/R-Type\"><strong>R-Type<\/strong><\/a><\/p>\n<p align=\"justify\">R-Type was a shoot-em-up, a horizontal scrolling game in which you destroyed wave after wave of enemies and got powerups for your weapons\u2026 Great fun, and on the ZX-Spectrum, the game was so massive you had to load the game in pieces (which implied restarting play after you passed a level). It was released in 1987 for the arcades, developed by a company called <a href=\"http:\/\/en.wikipedia.org\/wiki\/Irem_(company)\">Irem<\/a>.<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:61503186-c6c7-4a7a-a557-5355eaf98044\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"480\" height=\"360\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/iQrWLmkAj_Q?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/iQrWLmkAj_Q?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"480\" height=\"360\"><\/embed><\/object><\/div>\n<\/div>\n<p>&#160;<\/p>\n<p>One of the powerups was particularly memorable: a beam that would fire in 45 degrees angles in relation to your ship and bounce off the scenario\u2026 When you got this one, you definitely had an edge\u2026<\/p>\n<p>This was probably the first game I\u2019ve ever finished on my ZX Spectrum, and it took me loads of hours\u2026<\/p>\n<p><strong><\/strong><\/p>\n<p><strong><a href=\"http:\/\/en.wikipedia.org\/wiki\/Sid_Meier%27s_Pirates!\">Sid Meier\u2019s Pirates<\/a><\/strong><\/p>\n<p align=\"justify\">Although this is a 1987 game, I only got my Amiga in 1990, and this was one of the first games I played\u2026<\/p>\n<p align=\"justify\">Pirates is a game by Sid Meier (of Civilization fame) and developed by Microprose\u2026 It was also one of the first games to have the name of the main designer in the title.<\/p>\n<p align=\"justify\">In this game, you play as a pirate in the Spanish Main and you had to look for treasures, steal ships, rob cities, get status and reputation with some crowns, etc\u2026 It was a sandbox game, way before these became popular\u2026 You could build entire stories in your mind with the game serving as a framework\u2026<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:9b6ced6d-3686-46cf-bfad-e095de610ae2\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"480\" height=\"360\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/Rb1SuXEQkfM?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/Rb1SuXEQkfM?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"480\" height=\"360\"><\/embed><\/object><\/div>\n<\/div>\n<p>&#160;<\/p>\n<p align=\"justify\">The game was kind of hard for the time (I was a bit young still), since you had so much you could do at any moment\u2026 from going into taverns in friendly cities and finding that the Spanish Silver Convoy was going to pass some place at some time, and then go there to attack them and plunder, to getting status with the French Crown to get some lands and titles, the game didn\u2019t have an \u201cending\u201d by itself\u2026 you were free to chose whatever you wanted\u2026<\/p>\n<p align=\"justify\">Never did get the hang of the ground city assaults, though\u2026 <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-disappointedsmile\" alt=\"Disappointed smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/10\/wlEmoticon-disappointedsmile.png\" \/><\/p>\n<p align=\"justify\">This game really had an effect on what I wanted to do as a game developer in the future years (although I never acted in that direction, to be honest)\u2026 I\u2019d already played sandbox games like Elite before, but Pirates gave you a feeling of belonging to a living place, and did that with gentle nudges into \u201cstory-like\u201d elements that really appealed to me, much more than the just open and vast world of Elite.<\/p>\n<p align=\"justify\">That\u2019s it for today, I know it has been a short entry, but tomorrow I\u2019ll have another post up, about the Image Bank editing tool I\u2019ve finished on SurgeEd (maybe complete with video!)\u2026<\/p>\n<div id=\"tweetbutton628\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F27%2Fgames-of-my-life-part-iv%2F&amp;text=Games%20of%20my%20life%20%26ndash%3B%20Part%20IV&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F27%2Fgames-of-my-life-part-iv%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>The year was 1987 and I finally got my own ZX Spectrum\u2026 I didn\u2019t have money for games (not even copied games, let alone legal copies, which you never saw in Portugal), so I quickly learned how to program and did my first game (a text adventure), two weeks after I got it. Anyway, that [&hellip;]<\/p>\n<div id=\"tweetbutton628\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F27%2Fgames-of-my-life-part-iv%2F&amp;text=Games%20of%20my%20life%20%26ndash%3B%20Part%20IV&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F10%2F27%2Fgames-of-my-life-part-iv%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[66,67,68,69],"class_list":["post-628","post","type-post","status-publish","format-standard","hentry","category-games","tag-games-2","tag-life","tag-pirates","tag-r-type"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/628","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=628"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/628\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=628"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}