{"id":667,"date":"2011-12-19T20:00:00","date_gmt":"2011-12-19T19:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2011\/12\/19\/star-wars-the-old-republic-first-impressions\/"},"modified":"2011-12-19T20:00:00","modified_gmt":"2011-12-19T19:00:00","slug":"star-wars-the-old-republic-first-impressions","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2011\/12\/19\/star-wars-the-old-republic-first-impressions\/","title":{"rendered":"Star Wars: The Old Republic first impressions"},"content":{"rendered":"<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/12\/star_wars_the_old_republic_1600x1200.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"star_wars_the_old_republic_1600x1200\" border=\"0\" alt=\"star_wars_the_old_republic_1600x1200\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2011\/12\/star_wars_the_old_republic_1600x1200_thumb.jpg\" width=\"497\" height=\"378\" \/><\/a><\/p>\n<p align=\"justify\">I\u2019ve pre-ordered the game, and as such I got early access to the game\u2026 Unfortunately for me, I was travelling abroad when I got the invite, so I could only try the game on Saturday (instead of Thursday)\u2026 Anyway, I spent most of Saturday and Sunday playing it, so here are some first impressions about the game.<\/p>\n<p align=\"justify\">First of all, before I start bitching about the game, let me just say that I\u2019m having a lot of fun playing it\u2026 It\u2019s a good game, on par with \u201cKnights of the Old Republic\u201d but in a massive setting! Any Star Wars fan that likes games (of the MMORPG and normal variety) should definitely pick it up!<\/p>\n<p align=\"justify\">The game\u2019s well written, with interesting storylines, excellent graphics (besides some occasional bugs), cool battle system and lightsabers! What more can you ask for?<\/p>\n<p align=\"justify\">In a world without World of Warcraft, this game would be freaking amazing\u2026 Unfortunately for them, there is such a thing as WoW, and comparisons are drawn.<\/p>\n<p align=\"justify\">Is it fair we do these comparisons? Shouldn\u2019t a game stand on its own merits? That\u2019s a tricky question\u2026 WoW created what most of us considered the baseline, with most of the semantics we\u2019re used to tackle, and as such, he has provided us even the language in which we discuss this and other MMORPGs.<\/p>\n<p align=\"justify\">On the other hand, more than in any gamming scenario, MMORPGs are in direct competition with each other\u2026 They are huge time drains (they\u2019re designed that way), and a normal person can\u2019t sanely play two MMORPGs at the same time (and be any good at them)\u2026 Every hour I spend in SWTOR is an hour I can\u2019t spend in WoW, it\u2019s not like a single player game which I finish and then move to the next one. <\/p>\n<p align=\"justify\">So, regardless of fairness, the comparisons are indispensable to understand and to analyze the potential of the game. <\/p>\n<p align=\"justify\">Although SWTOR is a very good game, fun and all that, it has some downsides that really detract from the experience. I feel some \u201crushing\u201d in the development of the game, because some obvious things that shouldn\u2019t be so hard to put in are absent, especially if you\u2019re trying to be a WoW killer:<\/p>\n<ul>\n<li>\n<div align=\"justify\">Queue times: While the massive success of WoW was a huge surprise for Blizzard (some people referred they got 10 times more people they expected in the first two months), the success of SWTOR shouldn\u2019t have come as a surprise (with over 2.5 million pre-orders). So, is it too much to ask for enough servers to not have 30 min queues to play? That should have been anticipated and&#160; active steps should have done to prevent it!<\/div>\n<\/li>\n<li>\n<div align=\"justify\">Terrible UI design: I admit that the WoW UI has spoiled us, but some mistakes in the SWTOR UI aren\u2019t excusable\u2026 There\u2019s no UI scale system, so people like me that play in a big television at 1920&#215;1080 get very small icons to press and some almost ineligible text!        <br \/>That\u2019s not the only problem of the UI, mind you\u2026 For example, if you expand your companion\u2019s action bar (to take more direct actions with it), it expands on top of your second skill bar, which seems like extremely dumb! No target-of-target display, no way to keep track of agro and damage meters to understand how your performance is actually affected by different skill rotations, these are a few elements that are missing from the game.        <br \/>I could forgive these flaws (like I did in WoW when it launched), if the game included an add-on system (one of the strengths of WoW, to be honest), but although they are still considering if they\u2019re going to add one, I don\u2019t think it is likely.<\/div>\n<\/li>\n<li>\n<div align=\"justify\">Terrible social tools\u2026 Guild administration panel is buggy like hell (excusable, MMORPGs are always full of bugs), you can\u2019t whisper someone just by clicking their name either in guild chat or party or whatever, that kind of things\u2026 Lots of things seem to be only accessible through command line commands (haven\u2019t figured out how to invite someone to a party, except by using \/invite command)<\/div>\n<\/li>\n<li>\n<div align=\"justify\">Lack of auto-targeting\u2026 In a melee heavy game, the target should change to another one as soon as the current one dies. But it doesn\u2019t\u2026 and with the sound of the lightsabers, you don\u2019t actually hear your target dying (and are watching cooldowns to be really paying attention to the visuals), so sometimes you\u2019re just pressing buttons and wondering why they aren\u2019t having any effect\u2026<\/div>\n<\/li>\n<li>\n<div align=\"justify\">Companion-based gathering and crafting system\u2026 Mixed feeling about this, but I know people that will get pissed\u2026 My wife, for example, likes gathering skills to relax while playing\u2026 The game doesn\u2019t allow for it, at least not in any useful form (with loads of bugs in the gathering nodes)\u2026 Would be cool to be able to join the companion on the missions to gather materials for crafting, though\u2026 Wonder why they didn\u2019t add that option\u2026<\/div>\n<\/li>\n<li>\n<div align=\"justify\">Light\/dark alignment thingy\u2026 While an interesting idea, in practice it doesn\u2019t allow you a choice, because in some cases you\u2019d like to go \u201cdark\u201d, and others you\u2019d like to go \u201clight\u201d, but if you do so, you won\u2019t reach the levels of light and dark that actually have rewards\u2026 So you tend to choose one and keep doing it, instead of actually choosing what you feel like\u2026 If they added items for the neutral ground, that might fix this issue (gear of Revan, it would make sense for neutral people).<\/div>\n<\/li>\n<\/ul>\n<p align=\"justify\">&#160;<\/p>\n<p align=\"justify\">As I said, this is just some general first impressions with about 18 hours of playing (including trying to fix a crappy problem with my wife\u2019s laptop\u2026 the low-end Intel HD3000 video card wasn\u2019t being switched to the high-end Radeon that the laptop has for high-performance graphics automatically, had to find how to do it manually).<\/p>\n<p align=\"justify\">I\u2019ll keep on playing and add some more comments about the game as I go along\u2026 Got holidays coming for the next two weeks, so lots of play time (even with Christmas and some stuff I want to do with <em><a href=\"http:\/\/www.spellcasterstudios.com\/\">Grey<\/a><\/em>).<\/p>\n<div id=\"tweetbutton667\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F12%2F19%2Fstar-wars-the-old-republic-first-impressions%2F&amp;text=Star%20Wars%3A%20The%20Old%20Republic%20first%20impressions&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F12%2F19%2Fstar-wars-the-old-republic-first-impressions%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>I\u2019ve pre-ordered the game, and as such I got early access to the game\u2026 Unfortunately for me, I was travelling abroad when I got the invite, so I could only try the game on Saturday (instead of Thursday)\u2026 Anyway, I spent most of Saturday and Sunday playing it, so here are some first impressions about [&hellip;]<\/p>\n<div id=\"tweetbutton667\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F12%2F19%2Fstar-wars-the-old-republic-first-impressions%2F&amp;text=Star%20Wars%3A%20The%20Old%20Republic%20first%20impressions&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2011%2F12%2F19%2Fstar-wars-the-old-republic-first-impressions%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 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