{"id":696,"date":"2012-01-26T20:00:00","date_gmt":"2012-01-26T19:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2012\/01\/26\/more-work-on-grey\/"},"modified":"2012-01-26T20:00:00","modified_gmt":"2012-01-26T19:00:00","slug":"more-work-on-grey","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2012\/01\/26\/more-work-on-grey\/","title":{"rendered":"More work on Grey&hellip;"},"content":{"rendered":"<p>New blog post over at <a href=\"http:\/\/www.spellcasterstudios.com\/\">Spellcaster Studios<\/a>: the first textured model for \u201cGrey\u201d! Sneak preview:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/grey_texture02.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"grey_texture02\" border=\"0\" alt=\"grey_texture02\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/grey_texture02_thumb.jpg\" width=\"548\" height=\"420\" \/><\/a><\/p>\n<p align=\"justify\">I finished yesterday the health and resource system. In <em>Grey<\/em>, a \u201cresource\u201d is a kind of expendable pool of something related to the class. For example, for a mage, the resource is \u201cmana\u201d, for a warrior, the resource is \u201cbravado\u201d, for a life shaper is is \u201cresolve\u201d. This works as \u201cfuel\u201d for spells and abilities.<\/p>\n<p align=\"justify\">I\u2019ve also laid the groundwork for the ability system (you can see the icons for abilities in the GUI element on the screenshot below). The icons are some I got from the internet, done by user Ails at <a href=\"http:\/\/www.pixeljoint.com\">www.pixeljoint.com<\/a>, seemingly free to use (you can see them at <a title=\"http:\/\/www.pixeljoint.com\/pixelart\/37532.htm\" href=\"http:\/\/www.pixeljoint.com\/pixelart\/37532.htm\">http:\/\/www.pixeljoint.com\/pixelart\/37532.htm<\/a>).<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/image1.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"image\" border=\"0\" alt=\"image\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/image_thumb1.png\" width=\"603\" height=\"486\" \/><\/a><\/p>\n<p align=\"justify\">The formulas for the health and resolve are pretty simple, but I\u2019ll go into that in a post in the <a href=\"http:\/\/www.spellcasterstudios.com\/\">Spellcaster Studios<\/a> blog when I have more information (like the life-shaping mechanic).<\/p>\n<div id=\"tweetbutton696\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F26%2Fmore-work-on-grey%2F&amp;text=More%20work%20on%20Grey%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F26%2Fmore-work-on-grey%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>New blog post over at Spellcaster Studios: the first textured model for \u201cGrey\u201d! Sneak preview: I finished yesterday the health and resource system. In Grey, a \u201cresource\u201d is a kind of expendable pool of something related to the class. For example, for a mage, the resource is \u201cmana\u201d, for a warrior, the resource is \u201cbravado\u201d, [&hellip;]<\/p>\n<div id=\"tweetbutton696\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F26%2Fmore-work-on-grey%2F&amp;text=More%20work%20on%20Grey%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F26%2Fmore-work-on-grey%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,88],"tags":[106],"class_list":["post-696","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-grey","tag-modelguitextureresourcehealthresolvemana"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/696","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=696"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/696\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=696"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=696"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=696"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}