{"id":700,"date":"2012-01-30T20:00:00","date_gmt":"2012-01-30T19:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2012\/01\/30\/more-rpg-work\/"},"modified":"2012-01-30T20:00:00","modified_gmt":"2012-01-30T19:00:00","slug":"more-rpg-work","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2012\/01\/30\/more-rpg-work\/","title":{"rendered":"More RPG work&hellip;"},"content":{"rendered":"<p>New blog post on <a href=\"http:\/\/www.spellcasterstudios.com\/\">Spellcaster Studios<\/a> about some more consideration on the RPG system\u2026 <\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/image2.png\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"image\" border=\"0\" alt=\"image\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/image_thumb2.png\" width=\"602\" height=\"485\" \/><\/a><\/p>\n<p>I\u2019m loving the design of my own RPG system, but it has a downside: every single time I have to work on a new component, it just raises 10000 more questions, from a game design standpoint (will the player like the summons to be instant, or is it better if it has a cast time), from a math standpoint (will this new derived attribute break the existing systems? How does it evolve over time?) and from a technology standpoint (how can the summoned creature access the talents of the summoner creature?). It\u2019s fun, but at the same time you\u2019re always second-guessing yourself\u2026<\/p>\n<p>On another note, video of the day:<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:cbbe4ca8-25e7-4d4f-8790-179a893700a5\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"560\" height=\"315\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/JZIVmKOdrBk?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/JZIVmKOdrBk?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"560\" height=\"315\"><\/embed><\/object><\/div>\n<\/div>\n<p>&#160;<\/p>\n<p>Awesome\u2026 <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/01\/wlEmoticon-smile4.png\" \/><\/p>\n<div id=\"tweetbutton700\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F30%2Fmore-rpg-work%2F&amp;text=More%20RPG%20work%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F30%2Fmore-rpg-work%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>New blog post on Spellcaster Studios about some more consideration on the RPG system\u2026 I\u2019m loving the design of my own RPG system, but it has a downside: every single time I have to work on a new component, it just raises 10000 more questions, from a game design standpoint (will the player like the [&hellip;]<\/p>\n<div id=\"tweetbutton700\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F30%2Fmore-rpg-work%2F&amp;text=More%20RPG%20work%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F01%2F30%2Fmore-rpg-work%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,88,22],"tags":[64,63],"class_list":["post-700","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-grey","category-humor","tag-design","tag-rpg"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=700"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/700\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=700"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}