{"id":74,"date":"2010-08-21T20:55:01","date_gmt":"2010-08-21T19:55:01","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/21\/gui-and-core-gameplay-logic-done\/"},"modified":"2010-08-21T20:55:01","modified_gmt":"2010-08-21T19:55:01","slug":"gui-and-core-gameplay-logic-done","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/21\/gui-and-core-gameplay-logic-done\/","title":{"rendered":"GUI and core gameplay logic done&#8230;"},"content":{"rendered":"\n<p>Finished lots of stuff&#8230; The GUI was pretty easy, and it doesn&#8217;t look half bad (I&#8217;ve done worse in the past, eheheh):<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/screen04.jpg\" title=\"screen04.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/zrtn_005p5c2c3ca9_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"387\" width=\"500\" alt=\"screen04.jpg\" border=\"0\"\/><\/a><\/p>\n<p>Still need to add some information on what&#8217;s the blue bar and the other bar that will be shown later (showing the progress of the super spell that&#8217;s being cast). Also left space for other spells, if I have time to make them work (game logic system already supports it, just a matter of implementing each spell).<\/p>\n<p>Also done the possession logic:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/screen05.jpg\" title=\"screen05.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/zrtn_006n3ba3a7ee_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"387\" width=\"500\" alt=\"screen05.jpg\" border=\"0\"\/><\/a><\/p>\n<p>The possessed soldier (the blueish one) has just killed another soldier (hence the grave), by dealing 25 points of damage&#8230; Different unit types deal different damage to the others&#8230; this way I can have archer units dealing more damage to dragon units than soldier units.<\/p>\n<p>Currently, the fight system is done through a &#8220;I hit you, you hit me&#8221; thing, although I might want to add some randomness to it (just because it&#8217;s cooler), and even critical hits (because they&#8217;re even cooler!).<\/p>\n<p>The game also implements an agro table so that the enemies attack whoever is dealing them more damage (which will make them prioritize, hopefully).<\/p>\n<p>Not sure on what to do next&#8230; probably I should finish the game, with just some more units types (trivial to add) and game over\/next level\/success conditions, so I can try to balance it. That would leave me with whatever time I can gather on Sunday for polish and the Monday for all the spells and abilities I&#8217;d like to add to this game (although it could only be used in the jam then)&#8230;<\/p>\n<p>Anyway, haven&#8217;t had this much fun doing a game for a 48-hour compo for some time now&#8230; \ud83d\ude42<\/p>\n<div id=\"tweetbutton74\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F21%2Fgui-and-core-gameplay-logic-done%2F&amp;text=GUI%20and%20core%20gameplay%20logic%20done%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F21%2Fgui-and-core-gameplay-logic-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Finished lots of stuff&#8230; The GUI was pretty easy, and it doesn&#8217;t look half bad (I&#8217;ve done worse in the past, eheheh): Still need to add some information on what&#8217;s the blue bar and the other bar that will be shown later (showing the progress of the super spell that&#8217;s being cast). Also left space [&hellip;]<\/p>\n<div id=\"tweetbutton74\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F21%2Fgui-and-core-gameplay-logic-done%2F&amp;text=GUI%20and%20core%20gameplay%20logic%20done%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F21%2Fgui-and-core-gameplay-logic-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[35],"class_list":["post-74","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare","tag-foodphoto"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/74","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=74"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/74\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=74"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=74"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=74"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}