{"id":769,"date":"2012-04-22T10:24:32","date_gmt":"2012-04-22T09:24:32","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2012\/04\/22\/throwing-the-towel\/"},"modified":"2012-04-22T10:24:32","modified_gmt":"2012-04-22T09:24:32","slug":"throwing-the-towel","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2012\/04\/22\/throwing-the-towel\/","title":{"rendered":"Throwing the towel&hellip;"},"content":{"rendered":"<p align=\"justify\">I\u2019m ashamed to say that for the second time in a row, I\u2019m giving up\u2026<\/p>\n<p align=\"justify\">There\u2019s 15 hours to go, and all I have is a voxel engine and no idea on what to do with it\u2026 And because I have that voxel engine, I\u2019m having even more difficulty having ideas that fit the theme\u2026<\/p>\n<p align=\"justify\">I\u2019m more of a \u201chuge thinker\u201d, not a \u201ctiny thinker\u201d\u2026 And just making a normal game but set it on a tiny world doesn\u2019t appeal to me, since my idea is that a game with the theme \u201cTiny World\u201d couldn\u2019t be done in a big world (the \u201cTiny World\u201d has to be part of the gameplay, not just a setting).<\/p>\n<p>Why couldn\u2019t \u201cprocedural generated\u201d have won?! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/04\/wlEmoticon-smile2.png\" \/><\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/04\/building_stuff.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"building_stuff\" border=\"0\" alt=\"building_stuff\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/04\/building_stuff_thumb.jpg\" width=\"534\" height=\"419\" \/><\/a><\/p>\n<p>Anyway, good luck everyone!<\/p>\n<div id=\"tweetbutton769\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F04%2F22%2Fthrowing-the-towel%2F&amp;text=Throwing%20the%20towel%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F04%2F22%2Fthrowing-the-towel%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>I\u2019m ashamed to say that for the second time in a row, I\u2019m giving up\u2026 There\u2019s 15 hours to go, and all I have is a voxel engine and no idea on what to do with it\u2026 And because I have that voxel engine, I\u2019m having even more difficulty having ideas that fit the theme\u2026 [&hellip;]<\/p>\n<div id=\"tweetbutton769\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F04%2F22%2Fthrowing-the-towel%2F&amp;text=Throwing%20the%20towel%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F04%2F22%2Fthrowing-the-towel%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-769","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=769"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/769\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=769"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}