{"id":80,"date":"2010-08-22T12:01:16","date_gmt":"2010-08-22T11:01:16","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/22\/gem-system-inplace\/"},"modified":"2010-08-22T12:01:16","modified_gmt":"2010-08-22T11:01:16","slug":"gem-system-inplace","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/22\/gem-system-inplace\/","title":{"rendered":"Gem system inplace&#8230;"},"content":{"rendered":"\n<p>Woke up, had breakfast (dang, forgot to take a photo) and got back to work&#8230; won&#8217;t have much time today to work on this (unfortunately, my mind is full of ideas for this game!), so I&#8217;ll have to make time count&#8230;<\/p>\n<p>Working on main game logic (intro-&gt;main menu-&gt;level-&gt;level-&gt;game over-&gt;main menu, that sort of things)&#8230; Hope I have time to make a small cutscene like in my Exploration game&#8230; \ud83d\ude42 That was really cool&#8230; if not, I&#8217;ll do text and static images, which work aswell&#8230; probably will do static images today and cutscene tomorrow for the jam&#8230;<\/p>\n<p>Anyway:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/screen07.jpg\" title=\"screen07.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/zrtn_001p6ce8cad8_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"387\" width=\"500\" alt=\"screen07.jpg\" border=\"0\"\/><\/a><\/p>\n<p>Gems give mana, health or wall-strenght&#8230; going to draw the game over screen when the enemies grab the ring (there&#8217;s 7 rings, and none of them can be caught, those are the levels).<\/p>\n<p>Then, to make the level time thing to allow the player to go to the next level, and main menu&#8230; after that, design the 7 levels (only have one so far), add some instructions and music\/sound&#8230; Lots of work still ahead and about 6 hours to work on this total&#8230; \ud83d\ude41<\/p>\n<div id=\"tweetbutton80\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Fgem-system-inplace%2F&amp;text=Gem%20system%20inplace%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Fgem-system-inplace%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Woke up, had breakfast (dang, forgot to take a photo) and got back to work&#8230; won&#8217;t have much time today to work on this (unfortunately, my mind is full of ideas for this game!), so I&#8217;ll have to make time count&#8230; Working on main game logic (intro-&gt;main menu-&gt;level-&gt;level-&gt;game over-&gt;main menu, that sort of things)&#8230; Hope [&hellip;]<\/p>\n<div id=\"tweetbutton80\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Fgem-system-inplace%2F&amp;text=Gem%20system%20inplace%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Fgem-system-inplace%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-80","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/80","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=80"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/80\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=80"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=80"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=80"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}