{"id":821,"date":"2012-09-21T19:00:00","date_gmt":"2012-09-21T18:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2012\/09\/21\/zombies-and-rpgs\/"},"modified":"2012-09-21T19:00:00","modified_gmt":"2012-09-21T18:00:00","slug":"zombies-and-rpgs","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2012\/09\/21\/zombies-and-rpgs\/","title":{"rendered":"Zombies and RPGs"},"content":{"rendered":"<p align=\"justify\">As most forms of entertainment, the game industry (and I include indies in this) are driven by fads and moods\u2026 And apparently, there\u2019s two huge forces in this regard at the moment: zombies and RPGs\u2026<\/p>\n<p align=\"justify\">Let\u2019s start with zombies: there\u2019s hundreds of games and mods with zombies in it\u2026 for some strange reason, zombies are the monster du-jour everywhere\u2026 The reason for this eludes me, but it is probably because I like more cerebral monsters (like vampires, demons or robots) than the mindless concept of zombies\u2026<\/p>\n<p align=\"justify\">Anyway, zombies are here, and apparently they\u2019re here to stay!<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/09\/8-suspicious-events-surrounding-the-Miami-zombie-attack1.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"8-suspicious-events-surrounding-the-Miami-zombie-attack[1]\" border=\"0\" alt=\"8-suspicious-events-surrounding-the-Miami-zombie-attack[1]\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/09\/8-suspicious-events-surrounding-the-Miami-zombie-attack1_thumb.jpg\" width=\"471\" height=\"378\" \/><\/a><\/p>\n<p align=\"justify\">I\u2019m guessing that what makes zombies terrifying is the fact that they can\u2019t be stopped except in very specific methods (usually, blowing their heads off), they can\u2019t be reasoned with, and they always outnumber the player\u2026 This makes them perfect for games, specially action-packed titles.<\/p>\n<p align=\"justify\">To be honest, I\u2019m tired of zombies\u2026 every week, a slew of titles come out that either are zombie-based, or have some zombie-like DLC. There are interesting titles in this arena, though\u2026 <a href=\"http:\/\/dayzmod.com\/\">Day-Z<\/a> is a great example, since the concept of it is amazing. It captures the essence of zombie-movies: survival\u2026 I found the execution a bit lacking, but it still has its merits! But for each good zombie-game, there\u2019s one million of just mediocre titles that jump onto the zombie bandwagon\u2026 I find amazing the connection: \u201cI love zombie-stuff, so I\u2019ll buy anything that has to do with zombies\u201d, but it seems to be the current trend! At least, I don\u2019t see people ranting against zombie-stuff as much as I do\u2026<\/p>\n<p align=\"justify\">Another fad that\u2019s rising is RPGs\u2026 It seems that every indie is making a rogue-like, every big company is doing a RPG or adding RPG elements to their games\u2026 <\/p>\n<p align=\"justify\">Since I\u2019m a big fan of RPG, I should be thrilled by this, but the feeling I have is that we\u2019re ending up with mediocre games &#8211; most roguelikes don\u2019t bring anything new to the table, most RPGs have the same tired tropes over and over again, some games have RPG elements cooked into them for bullet-point value only, not adding anything to the game itself (in some cases, actually detracting)\u2026<\/p>\n<p align=\"justify\">Don\u2019t get me wrong, there\u2019s amazing work being done (and on the horizon) by indies (<a href=\"http:\/\/www.grimrock.net\/\">Legend of Grimrock<\/a>, <a href=\"http:\/\/rampantgames.com\/frayedknights\/\">Frayed Knights<\/a>), medium companies (<a href=\"http:\/\/harebrained-schemes.com\/shadowrun\/\">Shadowrun Returns<\/a>, <a href=\"http:\/\/wasteland.inxile-entertainment.com\/\">Wasteland 2<\/a>), and big companies (<a href=\"http:\/\/www.masseffect.com\/agegate\/?url=%2F\">Mass Effect<\/a>, <a href=\"http:\/\/www.elderscrolls.com\/skyrim\/\">Skyrim<\/a>, <a href=\"http:\/\/eternity.obsidian.net\/\">Project Eternity<\/a>, <a href=\"http:\/\/www.worldofwarcraft.com\">World of Warcraft<\/a>, <a href=\"https:\/\/www.guildwars2.com\/en\/\">Guild Wars 2<\/a>)\u2026 But again, for every one of these, there\u2019s loads of mediocre and pointless titles\u2026<\/p>\n<p align=\"justify\">What it sounds amazing to me is that I haven\u2019t seen (doesn\u2019t mean it doesn\u2019t exist) a zombie RPG!<\/p>\n<p align=\"justify\">\u201cPlay as the ZOMBIES or as the SURVIVORS, in this fantasy\/sci-fi world in which the evil technomancer Darklordius unleashed a magical virus that infects live people. When a survivor die with the virus in them, they become zombies\u2026 But redemption is available for the scientists of the White Citadel, led by Doctor Maximumgoodguy\u2026 A zombie can be put through a painful process to become human again, with little loss of ability!\u201d<\/p>\n<p align=\"justify\">I\u2019d say it would be interesting\u2026 Survivors had to survive (so no silly war machine kind of gameplay where a single person kills hundreds of zombies), get food, water, fortify their houses, etc\u2026 To keep things balanced, Doctor Maximumgoodguy could only unzombify a certain number of people per day\u2026 And maybe each time a survivor died, it gained a stacking debuff\u2026 when it reached a certain value, then it would become a zombie, with some incentive to \u201cswitch side\u201d again, but to play as well as he could as a zombie to be able to gain that possibility\u2026<\/p>\n<p align=\"justify\">So, this idea is free, Internet\u2026 Make it happen\u2026 If my calculations are correct, if you launch this within then next couple of years, you\u2019re sitting on a money pile! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/09\/wlEmoticon-smile.png\" \/><\/p>\n<div id=\"tweetbutton821\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F09%2F21%2Fzombies-and-rpgs%2F&amp;text=Zombies%20and%20RPGs&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F09%2F21%2Fzombies-and-rpgs%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>As most forms of entertainment, the game industry (and I include indies in this) are driven by fads and moods\u2026 And apparently, there\u2019s two huge forces in this regard at the moment: zombies and RPGs\u2026 Let\u2019s start with zombies: there\u2019s hundreds of games and mods with zombies in it\u2026 for some strange reason, zombies are [&hellip;]<\/p>\n<div id=\"tweetbutton821\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F09%2F21%2Fzombies-and-rpgs%2F&amp;text=Zombies%20and%20RPGs&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F09%2F21%2Fzombies-and-rpgs%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[63,160],"class_list":["post-821","post","type-post","status-publish","format-standard","hentry","category-games","category-general","tag-rpg","tag-zombies"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/821","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=821"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/821\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=821"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}