{"id":830,"date":"2012-11-07T20:00:00","date_gmt":"2012-11-07T19:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2012\/11\/07\/the-near-future-is-ever-changing\/"},"modified":"2012-11-07T20:00:00","modified_gmt":"2012-11-07T19:00:00","slug":"the-near-future-is-ever-changing","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2012\/11\/07\/the-near-future-is-ever-changing\/","title":{"rendered":"The near future is ever-changing&hellip;"},"content":{"rendered":"<p align=\"justify\">I\u2019ve said last blog post that I\u2019d write in the near future\u2026 more than two weeks ago\u2026<\/p>\n<p align=\"justify\">Well, \u201cnear-future\u201d is always a subjective measure, eheheh\u2026<\/p>\n<p align=\"justify\">Anyway, been busy busy busy, work has not relented as I\u2019d expected, and the new hires haven\u2019t started yet, so when I get home I\u2019m beat and without any energy to do anything but relax on the couch playing WoW, or watching TV\u2026<\/p>\n<p align=\"justify\">Oh, and playing \u201c<a href=\"http:\/\/www.xcom.com\/enemyunknown\/entry\">X-Com: Enemy Unknown<\/a>\u201d, which is awesome!<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/11\/xcom.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px\" title=\"xcom\" border=\"0\" alt=\"xcom\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/11\/xcom_thumb.jpg\" width=\"534\" height=\"357\" \/><\/a><\/p>\n<p align=\"justify\">For those like me that worshiped the original \u201cUFO: Enemy Unknown\u201d, this is indeed text-book on how a remake\/reboot should be done!<\/p>\n<p align=\"justify\">First of all, there\u2019s been a lot of naysayers on the web, saying this new XCom isn\u2019t as good as the original one, and while I agree with some of it, I think most of it is due to fear of change\u2026 The original XCom was indeed an amazing game\u2026 But this one is also an amazing game, fun and accessible\u2026 The original one was a game for hardcore players (it was very hard and unforgiving), this one is more accessible\u2026 But does that make it worse?! Although I find the recent trend of dumbing down games to appeal to a larger audience, I think the streamlining process that XCom underwent really brought the best of it out\u2026and if you want a challenge, playing on hard in classic iron man mode should provide you that\u2026 and if that\u2019s not enough, multiplayer will probably keep you busy and challenged!<\/p>\n<p align=\"justify\">For those that don\u2019t know, this game is the remake\/reboot of an old 1994 classic strategy game, in which you control \u201cX-Com\u201d, a semi-secret organization that\u2019s dedicated to defend the Earth from an alien menace. For that, you receive funding from several countries and have to keep them happy (i.e. deal with extraterrestrial threats on their territory). You\u2019ll have to research new tech, build facilities, etc, to prepare yourself to the center-piece of the game: the turn-based combat system, in which you select a team (from your soldier pool) of up to 6 elements and have to deal with the aliens. Those team members can level up and gain new abilities, and you have a certain degree of customization available in terms of abilities.<\/p>\n<p align=\"justify\">The soldier leveling up is part of what makes XCom a good and challenging game\u2026 It takes 15 to 20 missions to have a top-tier soldier, so losing it in a bad move hurts a lot\u2026 specially if you play it like I do and name all your soldiers so that you attribute a human dimension to them\u2026 Of course, you can just load and erase your mistakes (except in iron man, see below), but it still feels like cheating, which adds a certain tension to the game.<\/p>\n<p align=\"justify\">This one has all the improvements on the original we would expect (better graphics, simpler\/streamlined UI), and lost very little (in my opinion).<\/p>\n<p align=\"justify\">I\u2019ve finished my first campaign a couple of days ago, in normal difficulty\u2026 and now I want to play the game in ironman classic mode, which doesn\u2019t allow for save games\u2026 which adds a tension that\u2019s very cool in this type of environment! Now, every time I lose a soldier, it stays lost\u2026 I\u2019ll have to deal with the fact that my super-sniper can be lost in any mission, which will bring out the tactics aspect of the game high\u2026<\/p>\n<p align=\"justify\">For example, when I was in a hurry to finish a mission (which happens specially at 1am when you know you have to go to sleep, but can\u2019t stop playing because \u201cone more turn!\u201d), I would just move my soldiers forward, detect the enemies, and then reload a save game and move planning for those \u201chidden\u201d aliens\u2026 Yep, that\u2019s cheating! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/11\/wlEmoticon-smile.png\" \/><\/p>\n<p align=\"justify\">Anyway, in ironman classic, you can\u2019t do that, which will make you think every play you do before you do it!<\/p>\n<p align=\"justify\">Of course, there\u2019s no perfect game\u2026 this one is very buggy on the PC (with abundant camera issues and more), the multiplayer could have been much better (both in terms of options and matchmaking), the game is too unforgiving of mistakes made early in the game (very hard to recover from some losses mid-game) and other small gripes\u2026<\/p>\n<p align=\"justify\">But all of these are swept aside by how much fun I\u2019ve been having with it so far\u2026 The game is really good, and if you\u2019re a fan of tactical\/strategy games, it will hook you from start to finish, even if you rant at some of its shortcomings!<\/p>\n<p align=\"justify\">So, for me it is a definite buy! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2012\/11\/wlEmoticon-smile.png\" \/><\/p>\n<div id=\"tweetbutton830\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F11%2F07%2Fthe-near-future-is-ever-changing%2F&amp;text=The%20near%20future%20is%20ever-changing%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F11%2F07%2Fthe-near-future-is-ever-changing%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>I\u2019ve said last blog post that I\u2019d write in the near future\u2026 more than two weeks ago\u2026 Well, \u201cnear-future\u201d is always a subjective measure, eheheh\u2026 Anyway, been busy busy busy, work has not relented as I\u2019d expected, and the new hires haven\u2019t started yet, so when I get home I\u2019m beat and without any energy [&hellip;]<\/p>\n<div id=\"tweetbutton830\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F11%2F07%2Fthe-near-future-is-ever-changing%2F&amp;text=The%20near%20future%20is%20ever-changing%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2012%2F11%2F07%2Fthe-near-future-is-ever-changing%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[151],"class_list":["post-830","post","type-post","status-publish","format-standard","hentry","category-games","category-general","tag-xcom"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=830"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/830\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=830"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}