{"id":847,"date":"2013-03-12T21:00:00","date_gmt":"2013-03-12T20:00:00","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/03\/12\/isometric-goodness\/"},"modified":"2013-03-12T21:00:00","modified_gmt":"2013-03-12T20:00:00","slug":"isometric-goodness","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/03\/12\/isometric-goodness\/","title":{"rendered":"Isometric goodness!"},"content":{"rendered":"<p>Hi everyone\u2026 <\/p>\n<p align=\"justify\">I\u2019m still playing XCom lately, doing campaigns in Ironman mode (the only way to play after the first campaign), and the game is the gift that keeps on giving\u2026 It\u2019s so full of awesome, it should be mandatory for all game designers to play it over and over again until they learn! I\u2019ve always been a fan of this kind of strategy\/isometric games, but my appetite for those has not been quenched in the last years\u2026 <\/p>\n<p align=\"justify\">But now, us fans of turn-based\/isometric games are going to have a field-day in the next months\u2026 <\/p>\n<p align=\"justify\">First of all, take a look at indie game <a href=\"http:\/\/www.underrail.com\">Underrail<\/a>:<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:849346b1-7fb1-4ac0-8a2a-635065ed6554\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"649\" height=\"365\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/blE0XJWUxpY?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/blE0XJWUxpY?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"649\" height=\"365\"><\/embed><\/object><\/div>\n<\/div>\n<p>&#160;<\/p>\n<p>Currently on alpha, it\u2019s already looking like it can be an exciting game<\/p>\n<p>And on another note, here\u2019s a mission walkthrough for \u201cShadowrun Returns\u201d:<\/p>\n<div style=\"padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px\" id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:4b40a94e-f9fd-4c68-a1fa-cf896e3b6352\" class=\"wlWriterEditableSmartContent\">\n<div><object width=\"645\" height=\"362\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/9MiMjQwd2VE?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/9MiMjQwd2VE?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"645\" height=\"362\"><\/embed><\/object><\/div>\n<\/div>\n<p>&#160;<\/p>\n<p>The amount of fun they seem to be having playing their game is awesome! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-smile\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/03\/wlEmoticon-smile.png\" \/><\/p>\n<p align=\"justify\">Both of this games have an Achilles heel: the graphics\u2026 I don\u2019t like the graphical look of neither, but I\u2019ll overlook that for all the isometric goodness that will come from them. \u201cShadowrun Returns\u201d will be awesome, with all the map editing and quest building options, besides a game that seems to have all the good stuff of XCom\u2026 Hope they\u2019ll allow for coop multiplayer on that!<\/p>\n<p align=\"justify\">This is what I\u2019d like for Grey to be, but in realtime\u2026 although I\u2019m starting to question that choice! <img decoding=\"async\" style=\"border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none\" class=\"wlEmoticon wlEmoticon-winkingsmile\" alt=\"Winking smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/03\/wlEmoticon-winkingsmile.png\" \/><\/p>\n<div id=\"tweetbutton847\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F03%2F12%2Fisometric-goodness%2F&amp;text=Isometric%20goodness%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F03%2F12%2Fisometric-goodness%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Hi everyone\u2026 I\u2019m still playing XCom lately, doing campaigns in Ironman mode (the only way to play after the first campaign), and the game is the gift that keeps on giving\u2026 It\u2019s so full of awesome, it should be mandatory for all game designers to play it over and over again until they learn! I\u2019ve [&hellip;]<\/p>\n<div id=\"tweetbutton847\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F03%2F12%2Fisometric-goodness%2F&amp;text=Isometric%20goodness%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F03%2F12%2Fisometric-goodness%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,173],"tags":[177,175,176],"class_list":["post-847","post","type-post","status-publish","format-standard","hentry","category-games","category-indie-2","tag-isometric","tag-shadowrun","tag-underrail"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/847","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=847"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/847\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=847"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=847"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=847"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}