{"id":886,"date":"2013-04-27T16:27:38","date_gmt":"2013-04-27T15:27:38","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/27\/ahead-of-schedule-nice\/"},"modified":"2013-04-27T16:27:38","modified_gmt":"2013-04-27T15:27:38","slug":"ahead-of-schedule-nice","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/27\/ahead-of-schedule-nice\/","title":{"rendered":"Ahead of schedule, nice!"},"content":{"rendered":"<p align=\"justify\">I\u2019m 1h40 ahead of schedule, incredible! <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-left-style: none; border-bottom-style: none; border-right-style: none\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/wlEmoticon-smile3.png\" \/><\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule05.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule05\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"Schedule05\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule05_thumb.jpg\" width=\"254\" height=\"385\" \/><\/a><\/p>\n<p align=\"justify\">Interaction between the particles and the level end block was easier than expected\u2026<\/p>\n<p align=\"justify\">The game is also shaping up a bit, I\u2019m starting to have a lot of ideas on extra elements for the game, although I\u2019m still not sure on how to get them all together in a fun, level-based design.<\/p>\n<p align=\"justify\">Now, complete with moving blocks:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen04.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen04\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen04\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen04_thumb.jpg\" width=\"641\" height=\"506\" \/><\/a><\/p>\n<p align=\"justify\">Next up, one of the new elements: colored walls that only let pass certain colors\u2026 of course, for that to make sense, I need to have control on the type of color I\u2019m attracting with the mouse. I have two choices: I can base it on keypresses (which kind of defeat a bit my idea of minimalist gameplay, but might lead to a game that\u2019s more fun), or there might be elements that either change the color of the cursor (changing what it attracts) or changes the color of the particles for a certain time (or forever, not sure). <\/p>\n<p align=\"justify\">These are the small decisions that I usually have a lot of fun with when I have more time, but when I have so little time to develop a game, I\u2019d like to have a magic ball that gives me the answer right away! <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-left-style: none; border-bottom-style: none; border-right-style: none\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/wlEmoticon-smile3.png\" \/><\/p>\n<div id=\"tweetbutton886\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Fahead-of-schedule-nice%2F&amp;text=Ahead%20of%20schedule%2C%20nice%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Fahead-of-schedule-nice%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>I\u2019m 1h40 ahead of schedule, incredible! Interaction between the particles and the level end block was easier than expected\u2026 The game is also shaping up a bit, I\u2019m starting to have a lot of ideas on extra elements for the game, although I\u2019m still not sure on how to get them all together in a [&hellip;]<\/p>\n<div id=\"tweetbutton886\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Fahead-of-schedule-nice%2F&amp;text=Ahead%20of%20schedule%2C%20nice%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Fahead-of-schedule-nice%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-886","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/886","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=886"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/886\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=886"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=886"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=886"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}