{"id":892,"date":"2013-04-27T17:45:59","date_gmt":"2013-04-27T16:45:59","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/27\/options-galore\/"},"modified":"2013-04-27T17:45:59","modified_gmt":"2013-04-27T16:45:59","slug":"options-galore","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/27\/options-galore\/","title":{"rendered":"Options galore&hellip;"},"content":{"rendered":"<p>Colored walls now!<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen05.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen05\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"screen05\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen05_thumb.jpg\" width=\"550\" height=\"427\" \/><\/a><\/p>\n<p>Colored walls don\u2019t affect particles of the same color\u2026 Same applies to blocks!<\/p>\n<p>Still not sure what\u2019s the best option for changing the attraction type\u2026 Currently, it\u2019s keypress driven (as you can see in the lower right corner), but I still think that having areas on the screen that change the color of the particles or the cursor (really the same, it\u2019s just a matter of duration of the effect) might open new options for the gameplay\u2026 Probably will have to code it to try it out, which will mean less one hour or so of polish-time (especially because I\u2019ll have to be social tonight, so no late night coding for me!) <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-left-style: none; border-bottom-style: none; border-right-style: none\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/wlEmoticon-smile4.png\" \/><\/p>\n<p>Anyway, this is going fine\u2026 If I\u2019m lucky, I can finish all the gameplay elements today, which means I have all the day tomorrow for the polish (levels, menus, sound, music, etc)\u2026<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule06.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule06\" style=\"border-left-width: 0px; border-right-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; display: inline; padding-right: 0px; border-top-width: 0px\" border=\"0\" alt=\"Schedule06\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule06_thumb.jpg\" width=\"371\" height=\"501\" \/><\/a><\/p>\n<div id=\"tweetbutton892\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Foptions-galore%2F&amp;text=Options%20galore%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Foptions-galore%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Colored walls now! Colored walls don\u2019t affect particles of the same color\u2026 Same applies to blocks! Still not sure what\u2019s the best option for changing the attraction type\u2026 Currently, it\u2019s keypress driven (as you can see in the lower right corner), but I still think that having areas on the screen that change the color [&hellip;]<\/p>\n<div id=\"tweetbutton892\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Foptions-galore%2F&amp;text=Options%20galore%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F27%2Foptions-galore%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-892","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/892","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=892"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/892\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=892"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=892"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=892"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}