{"id":907,"date":"2013-04-28T10:11:32","date_gmt":"2013-04-28T09:11:32","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/better-attractor-selection\/"},"modified":"2013-04-28T10:11:32","modified_gmt":"2013-04-28T09:11:32","slug":"better-attractor-selection","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/better-attractor-selection\/","title":{"rendered":"Better attractor selection&hellip;"},"content":{"rendered":"<p align=\"justify\">As I mentioned previously, I was wondering if the type of attractor on the mouse should be done through keypresses or some kind of environment element\u2026<\/p>\n<p align=\"justify\">Well, I\u2019ve tried it with the environment element:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen08.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen08\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen08\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen08_thumb.jpg\" width=\"553\" height=\"434\" \/><\/a><\/p>\n<p align=\"justify\">When the player passes through any of those panels in the floor, the cursor will start attracting only the color on it for a certain duration (adjusted per pile)\u2026 This seems to work better in terms of gameplay, so I\u2019m probably keeping it for the future.<\/p>\n<p align=\"justify\">The element for the floor tile needs some graphical work, since it can be confused with a door\/wall\u2026<\/p>\n<p align=\"justify\">Anyways, going to work on some level design before moving on to the polish phase\u2026 think the main game elements are done at the moment\u2026<\/p>\n<p align=\"justify\">Current schedule:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule08.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule08\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"Schedule08\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule08_thumb.jpg\" width=\"237\" height=\"692\" \/><\/a><\/p>\n<div id=\"tweetbutton907\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fbetter-attractor-selection%2F&amp;text=Better%20attractor%20selection%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fbetter-attractor-selection%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>As I mentioned previously, I was wondering if the type of attractor on the mouse should be done through keypresses or some kind of environment element\u2026 Well, I\u2019ve tried it with the environment element: When the player passes through any of those panels in the floor, the cursor will start attracting only the color on [&hellip;]<\/p>\n<div id=\"tweetbutton907\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fbetter-attractor-selection%2F&amp;text=Better%20attractor%20selection%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fbetter-attractor-selection%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-907","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=907"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/907\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=907"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}