{"id":919,"date":"2013-04-28T12:04:07","date_gmt":"2013-04-28T11:04:07","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/explosions\/"},"modified":"2013-04-28T12:04:07","modified_gmt":"2013-04-28T11:04:07","slug":"explosions","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/explosions\/","title":{"rendered":"Explosions!"},"content":{"rendered":"<p align=\"justify\">I really love particle systems\u2026 so little work, so much bang!<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen10.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen10\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen10\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen10_thumb.jpg\" width=\"563\" height=\"442\" \/><\/a><\/p>\n<p align=\"justify\">When a particle hits a wall, now we have a nice feedback\u2026 The way I\u2019m building this is a bit inefficient, but this is not exactly a GPU intensive game\u2026 <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-left-style: none; border-bottom-style: none; border-right-style: none\" alt=\"Smile\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/wlEmoticon-smile6.png\" \/><\/p>\n<p align=\"justify\">Anyway, I\u2019m running some minutes behind schedule, but everything\u2019s under control (I think)\u2026 now the though part: making the main menu and finding a name for the game\u2026 Since I don\u2019t have a story (the game is abstract), it\u2019s harder to figure out a name\u2026 Candidates are \u201cBoomParticle!\u201d, \u201cQuarkxplosion!\u201d, \u201cTakeTheParticlesToTheExit!\u201d.<\/p>\n<p align=\"justify\">Schedule:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule10.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule10\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"Schedule10\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule10_thumb.jpg\" width=\"261\" height=\"756\" \/><\/a><\/p>\n<div id=\"tweetbutton919\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fexplosions%2F&amp;text=Explosions%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fexplosions%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>I really love particle systems\u2026 so little work, so much bang! When a particle hits a wall, now we have a nice feedback\u2026 The way I\u2019m building this is a bit inefficient, but this is not exactly a GPU intensive game\u2026 Anyway, I\u2019m running some minutes behind schedule, but everything\u2019s under control (I think)\u2026 now [&hellip;]<\/p>\n<div id=\"tweetbutton919\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fexplosions%2F&amp;text=Explosions%21&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fexplosions%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-919","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/919","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=919"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/919\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=919"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=919"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=919"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}