{"id":933,"date":"2013-04-28T15:45:27","date_gmt":"2013-04-28T14:45:27","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/a-bit-behind-schedule\/"},"modified":"2013-04-28T15:45:27","modified_gmt":"2013-04-28T14:45:27","slug":"a-bit-behind-schedule","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/a-bit-behind-schedule\/","title":{"rendered":"A bit behind schedule&hellip;"},"content":{"rendered":"<p>For the first time since I started this compo, I\u2019m behind my schedule! Gasp!<\/p>\n<p align=\"justify\">Anyway, not very serious, since I did a lot of code for other tasks further ahead, specially in the polishing department\u2026<\/p>\n<p align=\"justify\">Anyway, finished the scoring, high-score, end game conditions (including space for the bonus level!) and flow between all of these\u2026<\/p>\n<p align=\"justify\">Next step is doing some more levels\u2026 Still thinking if I should put a time-limit of sorts in the game, but I don\u2019t really think it will improve the game that much\u2026 At least, not for the type of levels I\u2019m thinking\u2026<\/p>\n<p align=\"justify\"><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen12.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen12\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen12\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/screen12_thumb.jpg\" width=\"599\" height=\"470\" \/><\/a><\/p>\n<p align=\"justify\">Current schedule:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule12.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule12\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"Schedule12\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule12_thumb.jpg\" width=\"262\" height=\"594\" \/><\/a><\/p>\n<div id=\"tweetbutton933\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fa-bit-behind-schedule%2F&amp;text=A%20bit%20behind%20schedule%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fa-bit-behind-schedule%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>For the first time since I started this compo, I\u2019m behind my schedule! Gasp! Anyway, not very serious, since I did a lot of code for other tasks further ahead, specially in the polishing department\u2026 Anyway, finished the scoring, high-score, end game conditions (including space for the bonus level!) and flow between all of these\u2026 [&hellip;]<\/p>\n<div id=\"tweetbutton933\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fa-bit-behind-schedule%2F&amp;text=A%20bit%20behind%20schedule%26hellip%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2013%2F04%2F28%2Fa-bit-behind-schedule%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-933","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=933"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/933\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=933"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}