{"id":936,"date":"2013-04-28T21:51:19","date_gmt":"2013-04-28T20:51:19","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/almost-done-39\/"},"modified":"2013-04-28T21:51:19","modified_gmt":"2013-04-28T20:51:19","slug":"almost-done-39","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2013\/04\/28\/almost-done-39\/","title":{"rendered":"Almost done&hellip;"},"content":{"rendered":"<p>Not been blogging because I\u2019m getting late on my schedule\u2026<\/p>\n<p>Just came back from a friend\u2019s house\u2026 he\u2019s a musician, so he has keyboards and cool programs to play around and he taught me how I could make a song for the game\u2026<\/p>\n<p>Unfortunately, it took me so much time to make one song that I couldn\u2019t do a victory one as well\u2026 <\/p>\n<p>Anyway, got all levels up and running, including the secret bonus level, just missing tutorial system (I hate writing these), and some polish (save game state, highscores, etc), besides the final testing of the game in \u201cRelease\u201d mode\u2026<\/p>\n<p>Options are also working, including the colorblind mode (hope this works fine, let me know if you test this game and you\u2019re colorblind, I\u2019m interested in your insight!)<\/p>\n<p>Anyway, I\u2019m pretty happy on how this is turning out\u2026 I gave up the previous 2 times I took part in the compo, so I was in dire need of actually finishing something, and this one ended up being quite fun to program and playtest!<\/p>\n<p>A couple more hours and I\u2019m done\u2026<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2013\/04\/Schedule13.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Schedule13\" style=\"border-left-width: 0px; 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