{"id":95,"date":"2010-08-22T22:54:49","date_gmt":"2010-08-22T21:54:49","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/22\/initial-cutscene\/"},"modified":"2010-08-22T22:54:49","modified_gmt":"2010-08-22T21:54:49","slug":"initial-cutscene","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/22\/initial-cutscene\/","title":{"rendered":"Initial cutscene&#8230;"},"content":{"rendered":"\n<p>Finished the initial cutscene and the one at the ending of the game&#8230;<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/screen09.jpg\" title=\"screen09.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/zrtn_007ne820890_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"387\" width=\"500\" alt=\"screen09.jpg\" border=\"0\"\/><\/a><\/p>\n<p>Basically did the same as on my &#8220;Exploration&#8221; game, with different graphics and some more &#8220;bells and whistles&#8221;, but not much&#8230; This would be so much easier using scripting like Lua or something&#8230;<\/p>\n<p>Anyway, it&#8217;s pretty cool (I think) and it sets the mood for the game&#8230; Now to design some levels and see if I&#8217;ll have spare time for sound and music&#8230;<\/p>\n<p>Tasklist:<\/p>\n<p>&#8211; Level design (7 levels) <br \/>&#8211; Startup gems <br \/>&#8211; Sound <br \/>&#8211; Music<\/p>\n<div id=\"tweetbutton95\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Finitial-cutscene%2F&amp;text=Initial%20cutscene%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Finitial-cutscene%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Finished the initial cutscene and the one at the ending of the game&#8230; Basically did the same as on my &#8220;Exploration&#8221; game, with different graphics and some more &#8220;bells and whistles&#8221;, but not much&#8230; This would be so much easier using scripting like Lua or something&#8230; Anyway, it&#8217;s pretty cool (I think) and it sets [&hellip;]<\/p>\n<div id=\"tweetbutton95\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Finitial-cutscene%2F&amp;text=Initial%20cutscene%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F22%2Finitial-cutscene%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-95","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/95","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=95"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/95\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=95"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=95"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=95"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}