{"id":98,"date":"2010-08-23T00:20:35","date_gmt":"2010-08-22T23:20:35","guid":{"rendered":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/23\/level-design-done\/"},"modified":"2010-08-23T00:20:35","modified_gmt":"2010-08-22T23:20:35","slug":"level-design-done","status":"publish","type":"post","link":"http:\/\/shadowcovenant.com\/blog\/2010\/08\/23\/level-design-done\/","title":{"rendered":"Level design done&#8230;"},"content":{"rendered":"\n<p>Level design done&#8230; it needs tweaks and such, and I&#8217;m missing more classes, to be honest, since the game becomes more complex&#8230;<\/p>\n<p>Better rules for choosing targets would also help, since the current system doesn&#8217;t allow for the player to really be tactical in the game (too many random factors)&#8230;<\/p>\n<p>Still, the game is fun, and since it has infinite retries (and one savegame, so even if you quit you can resume where you dropped off), it let&#8217;s you try different approaches&#8230;<\/p>\n<p>I&#8217;ll ask people to stick to it, since the end cutscene has a twist! \ud83d\ude42 Yep, I&#8217;m a regular Shyamalan&#8230; &#8220;What a twist!&#8221;<\/p>\n<p>Anyway, screenshot of level 6 in full swing:<\/p>\n<p><a href=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/screen091.jpg\" title=\"screen09.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/shadowcovenant.com\/blog\/wp-content\/uploads\/2010\/08\/zrtn_008n2489c43b_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"387\" width=\"500\" alt=\"screen09.jpg\" border=\"0\"\/><\/a><\/p>\n<p>Time to add sound and music to the game, still have almost 3 hours for that&#8230; and try this in Release mode (been playing this in Debug build&#8230; hope it doesn&#8217;t bug out in Release *cross fingers*)&#8230;<\/p>\n<p>Time to fire up Sfxr (DrPetter is a god!)&#8230; \ud83d\ude42<\/p>\n<div id=\"tweetbutton98\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F23%2Flevel-design-done%2F&amp;text=Level%20design%20done%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F23%2Flevel-design-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>Level design done&#8230; it needs tweaks and such, and I&#8217;m missing more classes, to be honest, since the game becomes more complex&#8230; Better rules for choosing targets would also help, since the current system doesn&#8217;t allow for the player to really be tactical in the game (too many random factors)&#8230; Still, the game is fun, [&hellip;]<\/p>\n<div id=\"tweetbutton98\" class=\"tw_button\" style=\"\"><a href=\"http:\/\/twitter.com\/share?url=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F23%2Flevel-design-done%2F&amp;text=Level%20design%20done%26%238230%3B&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fshadowcovenant.com%2Fblog%2F2010%2F08%2F23%2Flevel-design-done%2F\" class=\"twitter-share-button\"  style=\"width:55px;height:22px;background:transparent url('http:\/\/shadowcovenant.com\/blog\/wp-content\/plugins\/wp-tweet-button\/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;\">Tweet<\/a><\/div>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,6,29],"tags":[],"class_list":["post-98","post","type-post","status-publish","format-standard","hentry","category-development","category-games","category-ludumdare"],"_links":{"self":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/98","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/comments?post=98"}],"version-history":[{"count":0,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/posts\/98\/revisions"}],"wp:attachment":[{"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/media?parent=98"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/categories?post=98"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/shadowcovenant.com\/blog\/wp-json\/wp\/v2\/tags?post=98"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}