When Spellcaster Studios closed, I turned back to game development as a hobby, and I started work on a small casual title. The main goal was implementing something that would work from a single codebase and be able to run in different platforms, different resolutions, aspect ratios, etc.
The chosen platforms were smartphone (iOS/Android), tablets (iOS/Android) and PC (Windows/Linux/Mac)... The mobile platforms would use OpenGL and Marmalade as a platform for Spellbook, while the PC version would use DirectX.
The result was “Amoeba”, a game where the player would have to catch as many cells of a certain color as possible, without lifting the finger from the device (or letting go of the mouse), all without touching any cells of a different color.
In this one, I programmed everything, and did the game design.