One of the works we did at Spellcaster Studios was 3d installations for museums.
The best one was for a restored watermill in Sta. Cruz, which had several components: a virtual tour on the watermill, detailed schematics of the watermill mechanism, a historical perspective of the surroundings and the day to day life perspective.
All of this was programmed in C++ with the Spellbook engine, running on specific target hardware, which enabled us to use more advanced shader technology.
Here I did all the core programming (mostly engine and graphics components), besides directing the project.