Blitz and Massive was a graphical adventure of a comedic inclinations.
It detailed the adventures of Blitz and Massive, two robots with distinct personalities and capabilities. This game was being funded by a publisher (GameInvest), but cash flow issues with them stopped the game from ever being published, even if it was 95% finished, and a bad contract stopped us from finishing it ourselves...
It was made with C++ on my Spellbook engine, with the game logic being almost entirely driven by Lua scripting. The game was comprised of 5 sub-adventures, with puzzles, cutscenes and even some minigames, including a space shooter and a fighting game.
It used a cartoon style for the art, which could run on fixed-function pipeline and programmable shader architecture.
In this game I was responsible for the original concept, technical and creative direction and most of the core programming (game engine, scripting engine and low-level systems).