This is my current hobby project.
This was born on the Indie Speed Run, but since I had a lot of fun playing, I decided to carry on and build a full game out of it. It overran a bit, with new goals and objectives, but it’s almost finished. The idea is to release it through Steam Greenlight, for Windows, Linux and Mac.
The game is a retro-looking voxel-based procedurally-generated action-shooter.
All planets in the game are procedurally generated, with different biome types, but it also has some custom made areas for storyline purposes.
It’s all programmed in C++ with the Cantrip engine (was used to be my light-weight open-source framework for 48-hour competitions, now has grown a bit and is more cross-platform), with a DirectX 9.0c and OpenGL 3.2 rendering pipeline. It uses Lua scripting for the game flow logic and AI.
In this one, I’m currently responsible for all programming, design, some art and sound effects and everything else that’s required.
I've been blogging about the development of Gateway since last year at the Spellcaster Studios blog.