Grey: Shadow of Calabeth

We wanted to do something a bit more ambitious than casual games, which aren’t much of “our thing” (even if they are fun to design) and we dug up an old idea, based on a Ludum Dare concept (Conquest).

Grey is a real-time RPG in which the player doesn’t attack any enemies directly, he summons creatures that do his bidding (for a time).

On this one, we decided to take it slow (it was a hobby after all), and start with a new toolset (the Surge Editor and Surge Player).

The game was built using C++ with the Spellbook engine for the low-level stuff, and Lua scripting for all gameplay related code.

This project is currently on hiatus, since the scope ran a bit out of control for a two-man team.

I'm responsible for all the programming (core technology, editor and gameplay code), as well as all the game/area design, balancing and writing.