Indie Speed Run 2012: Purgatory

This jam is slightly different from Ludum Dare. In this one you can have teams, so I had an artist working for me…

We didn’t finish this game, mostly because we decided to use the Surge Editor and Surge Player that I just started a month ago or so. Anyway, the end result was very pretty and the game was very ambitious, so I’m not too sad about it…

The theme was “Forgiveness” and “Message in a Bottle”, so we decided to build a 3rd person action game in which the player was dead and was trying to atone for his past sins by indirect interaction.