Shadow Stars: Arena

After the issues in getting game development up and running again, we had to go into other areas to make a profit to sustain the company.

To relax, we organized from time to time a 'Game Development Week', in which we partnered up in the company in teams of two or three people to make a game in one week.

At the time I was curious about multiplayer games, so my team created a multiplayer shooter game, where each player could login into a game session and shoot each other until one player scored 10 kills.

Both client and server were implemented in C++, with the game client using the Spellbook engine. The game even worked reasonably well with a not-LAN scenario (although no security was implemented).

On this one I programmed everything, and did all the game balancing/design.