Voxel Map Editor

For Gateway, I felt the need to build a small tool that allowed me to create voxel maps.

Since I had bigger ambitions for the Surge Editor, I didn’t want to hack it on top of it, so I decided to create something using the codebase of the game itself, so I built it some days and kept extending it during development, according to need…

It was all built by me in C++ with Cantrip, using the Gateway codebase.