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Hectic…

17 Nov

Things have been a bit hectic lately…

On the work front, almost two months of work got sent down the drain because of a strategy change in the company and we have to refocus development on other areas, which implies loads of documents, strategy meetings and architectural discussions…

On the game development front, we’re getting ready for a big step (which implies a big announcement soon), and that requires us to work on marketing (getting the word out) and production (outlining the new strategies), all of these in the short time we have available for this kind of work (after all, we do work on this on our after-hours).

Just so you haven’t come here in vain, here’s a trailer of a game that looks very good, developed by the guys behind the Unigine engine and the Heaven DX11 benchmark.

 
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