So, this week “Iron Man 3” premieres:
The previous ones were terribly entertaining movies, so looking forward to this one (although I don’t know about the “dark and gritty” approach they seem to have chosen for it)…
This reminded me of another two movies I’m excited about:
I’m not a huge fan of Superman, to be honest… he’s “too good” and “too powerful” for my taste…
Anyway, this one Snyder/Nolan treatment might be exactly what’s needed to get me on the Superman bandwagon!
I’m a Star Trek fan (although I’m more of a Stargate/Star Wars guy), and the last movie by Abrams was very good, so I’m looking forward to this one…
As I tend to look at everything around me in terms of games, watching the trailer for this one has got me thinking… In most space games, “shields” are kings… All ships have shields and when those are down, they’re 10 seconds away from annihilation… but I really enjoy slug-fests, in which slower, mass-based weapons are used to pummel the hull of a ship, so that when the shields are down, that’s not the end of the world…
This prompted a discussion with my friends about the lack of “visceral” space combat… combat by nature is something that appeals to our primeval nature, the visceral side of us… yet, space combat is usually treated as something not-visceral, which is interesting… but, if I think on it, Battlestar Galactica has some of the best space-fight sequences ever, and it’s pretty visceral, because it’s not all about laser and shields, but about ships getting beaten up and after a lot of punishment they finally explode (it also has something to do with the tribal soundtrack and the shake-cam, I’d say, but it all just adds to my point that fights should be visceral, even space ones)… I’d like a space game I designed to have that feeling, to be honest, it really makes it feel more “real”, in my opinion…